📚 Media Terminology Quick Memorization Guide | 媒体词汇术语速记指南
Understanding media terminology is essential for analysing films, TV shows and online content. This guide uses simple explanations and memory tricks to help Year 8 students quickly recall key vocabulary for CIE Media Studies.
理解媒体术语对于分析电影、电视节目和在线内容至关重要。本指南使用简单的解释和记忆技巧,帮助八年级学生快速记忆 CIE 媒体研究的关键词汇。
1. Camera Shots | 镜头景别
Camera shots describe how much of the subject and its surroundings are visible in the frame. Learning shot types helps you explain how a director guides your attention and creates meaning.
镜头景别是指画面中主体及其周围环境的可见范围。学习景别有助于你解释导演如何引导观众的注意力并创造含义。
Extreme Long Shot (ELS): This shot shows a vast landscape or cityscape with the subject appearing very small. It is used to establish context. Memory aid: ‘E’ for ‘Establish’.
极远景镜头:这个镜头展示广阔的风景或城市景观,主体显得非常小。它用于交代背景。记忆法:’E’ 联想 ‘Establish’(建立)。
Long Shot (LS): Frames the full body of a character from head to toe. The background remains detailed, setting the scene while keeping the figure prominent.
全景镜头:取景从头部到脚部展示角色的全身。背景细节清晰,既交代了场景又突出了人物。
Medium Long Shot (MLS): Frames from the knees up. This shot still includes some background but begins to emphasise the character’s posture and gestures.
中全景镜头:从膝盖以上取景。这种镜头仍然包含部分背景,但开始强调角色的姿势和手势。
Mid Shot (MS): Frames from the waist up. Often used for dialogue because it shows facial expressions and hand movements in a natural way.
中景镜头:从腰部以上取景。常用于对话场景,因为它自然地展示面部表情和手部动作。
Medium Close-Up (MCU): Frames from the chest or shoulders up. It reveals emotions clearly while still hinting at the surroundings.
中近景镜头:从胸部或肩膀以上取景。它在暗示周围环境的同时清晰地展现情感。
Close-Up (CU): Fills the screen with a face or an object. This creates intimacy or highlights an important detail. Think ‘C’ for ‘Closeness’.
特写镜头:让脸部或物体充满屏幕。这营造亲密感或突出重要细节。记忆法:’C’ 联想 ‘Closeness’(近距离)。
Extreme Close-Up (ECU): Shows only part of a face, such as an eye or a lip. Used for dramatic emphasis, it forces the viewer to focus on a tiny detail.
极特写镜头:只显示脸部的一部分,如一只眼睛或嘴唇。用于戏剧性强调,迫使观众关注微小的细节。
2. Camera Angles | 摄影机角度
Camera angles refer to the position of the camera in relation to the subject. Different angles can make characters look powerful, weak or strange.
摄影机角度指摄影机相对于拍摄对象的位置。不同的角度可以使角色看起来强大、弱小或怪异。
Eye-Level Angle: The camera is placed at the subject’s eye height. This creates a neutral and natural perspective, making the viewer feel equal to the character.
平视角度:摄影机放置在拍摄对象的眼睛高度。这创造了中性、自然的视角,让观众感觉与角色平等。
High Angle: The camera looks down on the subject, making them appear small, vulnerable or powerless. A simple memory trick: looking down suggests ‘down on luck’.
俯视角度:摄影机向下俯视拍摄对象,使其显得渺小、脆弱或无能为力。简单的记忆技巧:向下看暗示’境遇不佳’。
Low Angle: The camera looks up at the subject, giving them a sense of dominance, authority or threat. Think ‘L’ for ‘Looming large’.
仰视角度:摄影机向上仰视拍摄对象,赋予其支配感、权威性或威胁性。记忆法:’L’ 联想 ‘Looming large’(赫然耸现)。
Dutch Tilt (Canted Angle): The camera is tilted so the horizon line is slanted. This suggests unease, confusion or a world out of balance.
荷兰式倾斜(倾斜角度):摄影机倾斜使地平线歪斜。这暗示不安、困惑或世界失去平衡。
Bird’s-Eye View: A shot taken from directly overhead. It makes subjects look tiny and often gives a god-like perspective of a scene.
鸟瞰角度:直接从正上方拍摄的镜头。它使对象显得极小,并常常赋予上帝般的俯瞰视角。
Worm’s-Eye View: The camera is placed very low, looking straight up. This extreme low angle makes objects appear towering and almost fearsome.
虫视角度:摄影机放置得非常低,直接向上看。这种极端的仰角让物体显得耸立而近乎可怕。
3. Camera Movement | 摄影机运动
How the camera moves during a shot affects pacing, tension and the viewer’s emotional involvement. Recognising movement terms helps you describe the flow of a scene.
摄影机在镜头中如何运动会影响节奏、紧张感和观众的情感投入。认识运动术语有助于你描述场景的流动。
Pan: The camera pivots horizontally from a fixed position. It scans a scene, like turning your head to follow action. Pan = panorama.
摇镜:摄影机从固定位置水平转动。它扫视场景,就像转动头部跟随动作一样。Pan 联想到 panorama(全景)。
Tilt: The camera pivots up or down from a fixed point. It can reveal the height of a building or suggest a character’s stature.
俯仰镜:摄影机从固定点向上或向下转动。它可以揭示建筑物的高度,或暗示角色的身形。
Tracking (Dolly) Shot: The entire camera moves along a track or on wheels to follow a subject. It creates a smooth, immersive travel through the space.
推轨镜头(移动镜头):整个摄影机沿轨道或轮子移动以跟随拍摄对象。它创造了流畅、身临其境的空间穿越感。
Zoom: The camera stays still but the lens magnifies or reduces the image. Zooming in quickly can create dramatic emphasis, but unlike a dolly, it flattens depth.
变焦:摄影机保持不动,但镜头放大或缩小图像。快速拉近可以产生戏剧性强调,但与推轨不同,它会压平深度感。
Crane Shot: The camera is mounted on a crane and moves up or down through the air. Often used for sweeping, grand establishing shots.
升降镜头:摄影机安装在升降机上,在空中上下移动。常用于气势磅礴的交代镜头。
Handheld: The camera is carried by the operator, creating a shaky, immediate feel. It is often used in documentaries or tense action to suggest realism.
手持拍摄:摄影机由操作员手持拍摄,产生抖动的即时感。常出现在纪录片或紧张的动作场景中,以增强真实感。
Steadicam: A stabilised handheld mount that allows smooth movement while walking. It gives the fluidity of a track without needing rails.
斯坦尼康:一种稳定手持装置,可在步行时实现平稳移动。无需轨道即可获得流畅的拍摄效果。
4. Sound | 声音
Sound is a powerful tool in media. It can build atmosphere, convey emotion and direct the audience’s focus. Sound is usually divided into diegetic and non-diegetic.
声音是媒体的强大工具。它可以营造氛围、传达情感并引导观众的注意力。声音通常分为剧情声音和非剧情声音。
Diegetic Sound: Any sound that originates within the story world, such as characters talking, footsteps or a radio playing. Both the audience and characters can hear it.
剧情声音:任何源自故事世界内部的声音,如角色对话、脚步声或收音机播放声。观众和角色都能听到。
Non-Diegetic Sound: Sound that only the audience can hear, such as a film’s background music or a narrator’s commentary. It shapes our emotional response but the characters are unaware.
非剧情声音:只有观众能听到的声音,如电影背景音乐或旁白解说。它塑造我们的情感反应,但角色并不知晓。
Dialogue: The spoken words between characters. It reveals personality, advances the plot and can carry subtext.
对白:角色之间的口头对话。它揭示个性、推进情节并承载潜台词。
Voice-Over: A character or narrator speaks directly to the audience while the image continues. It often provides insight into a character’s thoughts.
画外音:角色或叙述者在画面继续的同时直接对观众讲话。它常常提供角色内心的洞察。
Sound Effects (SFX): Created or recorded sounds that emphasise actions, e.g. a door creak or explosion. They make the world feel believable.
音效:为强调动作而创造或录制的声音,如门嘎吱作响或爆炸声。它们让世界感觉可信。
Ambient Sound: Background noise that sets the atmosphere, like birdsong, traffic or a buzzing light. It builds the sense of a real environment.
环境音:设置氛围的背景噪音,如鸟鸣、交通声或灯泡嗡嗡声。它构建真实环境的感知。
Soundtrack: The collected music and songs chosen for a media text. It can manipulate mood: fast tempo for excitement, slow for sadness.
原声带:为媒体文本选定的音乐和歌曲合集。它可以操纵情绪:快节奏带来兴奋,慢节奏带来悲伤。
5. Editing | 剪辑
Editing is how shots are selected and arranged. It controls time, pace and the relationship between images. Mastering editing terms will let you explain how stories are stitched together.
剪辑是选择和安排镜头的方式。它控制时间、节奏和图像之间的关系。掌握剪辑术语将使你能够解释故事是如何拼接起来的。
Cut: The simplest transition where one shot instantly replaces another. Most scenes use cuts to maintain a smooth flow of action.
切:最简单的转场,一个镜头瞬间替换另一个镜头。大多数场景使用切来保持动作的流畅。
Continuity Editing: A system of cutting that creates a clear and seamless story. It follows rules like the 180-degree rule to keep spatial relationships consistent.
连续性剪辑:一种创造清晰连贯故事的剪辑系统。它遵循诸如180度规则等法则,保持空间关系一致。
Jump Cut: A cut that breaks continuity by making the same subject appear to ‘jump’ forward. It can be jarring and is used deliberately to show the passage of time or disorientation.
跳切:打破连续性的剪辑,使同一主体看起来向前’跳跃’。它可能产生震动感,被刻意用来表现时间流逝或迷失方向。
Cross-Cutting (Parallel Editing): Cutting back and forth between two or more lines of action happening simultaneously. This builds tension as events race towards a climax.
交叉剪辑(平行剪辑):在两个或多个同时发生的情节线之间来回切换。随着事件冲向高潮,这能积累紧张感。
Montage: A sequence of short shots edited together to condense time, show a process or create a thematic association. Think training sequences in sports films.
蒙太奇:将一系列短镜头剪辑在一起,以压缩时间、展示过程或建立主题关联。可以联想体育电影中的训练段落。
Fade: A gradual transition where the image darkens to black (fade out) or brightens from black (fade in). It often signals the beginning or end of a scene.
淡入淡出:图像逐渐变暗至黑屏(淡出)或从黑色变亮(淡入)的渐变转场。通常表示场景的开始或结束。
Dissolve: One image slowly fades while another appears, momentarily blending both. It can suggest a connection or a soft passage of time.
溶解:一个图像逐渐消失的同时另一个图像出现,瞬间两者混合。它可以暗示联系或柔和的时间过渡。
6. Mise-en-scene | 场面调度
Mise-en-scène is a French term meaning ‘placed in the scene’. It covers everything visible in the frame: set, props, costumes and lighting choices. Every detail is carefully chosen to communicate meaning.
场面调度是一个法语术语,意为’放入场景中的一切’。它涵盖画面中可见的一切:布景、道具、服装和灯光选择。每个细节都经过精心选择以传达含义。
Setting: The time and place where the action occurs. A futuristic city or a quiet cottage immediately sets the mood and genre expectations.
场景设定:行动发生的时间和地点。一个未来城市或宁静的村舍立刻定下情绪和类型期待。
Props: Objects used by characters or seen in the scene, from a character’s mobile phone to a weapon. Props often carry symbolic weight.
道具:角色使用或场景中看到的物体,从角色的手机到武器。道具常常承载象征意义。
Costume and Makeup: What characters wear and how their face and body are styled. These instantly convey personality, status, era and sometimes transformation.
服装与化妆:角色穿什么以及他们的脸和身体如何造型。这些能立刻传达个性、地位、时代,有时还有转变。
Colour Palette: The dominant colours in a frame. Warm colours like red can suggest passion or danger; cool colours like blue often suggest calm or sadness.
色彩搭配:画面中的主色调。暖色如红色可以暗示激情或危险;冷色如蓝色常暗示平静或悲伤。
Character Positioning: Where characters stand in relation to each other and the camera. A character placed centrally and close to the lens appears more dominant.
角色站位:角色相对于彼此和摄影机的位置。靠近镜头并居中的角色显得更具支配力。
7. Lighting | 灯光
Lighting shapes the visual mood and guides our attention. It can create mystery, fear or warmth. Understanding basic lighting setups helps you decode the emotional tone of a scene.
灯光塑造视觉情绪并引导我们的注意力。它可以制造神秘、恐惧或温暖。理解基本灯光布置有助于你解读场景的情感基调。
Key Light: The primary and brightest light source, usually aimed at the subject. It defines shadows and the main lighting pattern.
主光:主要和最亮的光源,通常对准拍摄对象。它界定阴影和主要照明模式。
Fill Light: A softer light placed opposite the key light to reduce harsh shadows. Without it, faces can appear dramatically dark on one side.
辅光:放置在主光对面的柔和灯光,用于减少生硬的阴影。没有它,脸部一侧会显得戏剧性地黑暗。
Back Light: A light positioned behind the subject, separating them from the background and creating a silhouette or rim effect.
背光:放置在拍摄对象后方的灯光,将其与背景分离并创造出剪影或轮廓光效果。
High-Key Lighting: Bright, even illumination with few shadows. Common in comedies, sitcoms and upbeat adverts to suggest an open, cheerful atmosphere.
高调照明:明亮均匀的光线,阴影很少。常见于喜剧、情景喜剧和欢快广告,营造开放欢乐的氛围。
Low-Key Lighting: Dominated by deep shadows and strong contrast. Frequently used in horror, film noir and thrillers to create suspense and mystery.
低调照明:由浓重阴影和强烈对比主导。常用于恐怖片、黑色电影和惊悚片,制造悬念和神秘感。
Chiaroscuro: Extreme contrast between light and dark, often with dramatic pools of light. This style, borrowed from painting, heightens tension and sculpts faces dramatically.
明暗对照法:光与暗之间极端的对比,常带有戏剧性的光斑。这种借鉴自绘画的风格能加剧紧张感并戏剧性地塑造面部。
8. Narrative | 叙事
Narrative refers to how a story is organised and presented. Media texts use different structures and codes to engage audiences and create suspense.
叙事指故事是如何组织和呈现的。媒体文本使用不同的结构和符码来吸引观众并制造悬念。
Linear Narrative: Events are presented in chronological order from beginning to end. Most traditional stories follow this straightforward path.
线性叙事:事件按时间顺序从头到尾呈现。大多数传统故事遵循这种直接的方式。
Non-Linear Narrative: The story jumps around in time, using flashbacks or flash-forwards. It challenges viewers to piece events together and can highlight thematic links.
非线性叙事:故事在时间中跳跃,使用闪回或闪前。它挑战观众拼凑事件,并能突出主题联系。
Flashback: A scene that interrupts the current action to show an event from the past. It provides backstory and explains character motivations.
闪回:打断当前动作以展示过去事件的场景。它提供背景故事并解释角色动机。
Flashforward: A brief glimpse into the future. Used sparingly, it can create curiosity or a sense of inevitable fate.
闪前:对未来的一瞬瞥见。少量使用可以创造好奇心或一种不可避免的命运感。
Enigma Code: A mystery or question raised by the text that keeps the audience guessing. The desire to find out ‘who did it’ drives many thrillers.
谜题符码:文本提出的谜团或问题,让观众持续猜测。想知道’谁干的’的欲望驱动着许多惊悚片。
Action Code: An event that signals something is about to happen, e.g. a phone ringing before a tense conversation. It builds expectations and moves the plot forward.
行动符码:预示某事即将发生的事件,例如紧张对话前电话响起。它建立期待并推动情节发展。
Protagonist and Antagonist: The main character we follow (protagonist) and the opposing force (antagonist). Their conflict is the engine of most narratives.
主角与对立角色:我们跟随的主要角色(主角)以及与之对立的力量(对立角色)。他们的冲突是大多数叙事的引擎。
9. Genre | 类型
Genre groups media texts that share similar conventions, themes and styles. Recognising genre helps audiences know what to expect and allows producers to target specific groups.
类型将具有相似惯例、主题和风格的媒体文本归类。识别类型有助于观众知道该期待什么,并让制作者针对特定群体。
Genre Conventions: The typical features of a genre, such as car chases in an action film or jump scares in a horror. Hybrids mix conventions from multiple genres.
类型惯例:某一类型的典型特征,如动作片中的汽车追逐或恐怖片中的跳跃惊吓。混合类型融合多种类型的惯例。
Iconography: The visual and sound symbols associated with a genre. For sci-fi, think of spaceships, laser guns and futuristic cityscapes.
图像志:与某一类型相关的视觉和声音符号。对于科幻片,想到宇宙飞船、激光枪和未来城市景观。
Sub-Genre: A more specific category within a larger genre. For example, ‘zombie horror’ is a sub-genre of horror with its own tighter set of rules.
亚类型:较大类型中的一个更具体的类别。例如,’丧尸恐怖’是恐怖片的一个亚类型,有自己更严密的规则。
10. Audience | 受众
Every media product is created with an audience in mind. Studying audience theory helps you explain why certain content appeals to specific people.
每个媒体产品在创作时都考虑到了受众。学习受众理论有助于你解释为什么某些内容吸引特定人群。
Target Audience: The specific group a media text is aimed at, defined by age, gender, interests and lifestyle. Adverts carefully shape messages for this group.
目标受众:媒体文本所针对的特定群体,由年龄、性别、兴趣和生活方式界定。广告为这个群体精心塑造信息。
Demographics: Measurable characteristics of audiences, such as age, income and education. Media companies use demographics to segment markets.
人口统计:受众的可衡量特征,如年龄、收入和教育程度。媒体公司使用人口统计来细分市场。
Uses and Gratifications: A theory that audiences actively use media
Published by TutorHao | Year 8 媒体 Revision Series | aleveler.com
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