AS Eduqas Media Studies: Key Terminology Quick Guide | AS Eduqas 媒体:词汇术语速记指南

📚 AS Eduqas Media Studies: Key Terminology Quick Guide | AS Eduqas 媒体:词汇术语速记指南

This guide provides a concise overview of the essential media terminology needed for the AS Eduqas Media Studies course. Mastering these terms will help you analyse media texts confidently and perform well in exams. Each section covers a key area of the media framework, such as media language, representation, audience, industry, and narrative. The English terms and definitions are paired with their Chinese equivalents to support bilingual learning and rapid revision.

本指南为 AS Eduqas 媒体研究课程提供了核心媒体术语的简明概览。掌握这些术语将帮助你自信地分析媒体文本,并在考试中表现出色。每个部分涵盖媒体框架的一个关键领域,如媒体语言、表征、受众、产业和叙事。英文术语和定义与其中文对应内容配对,以支持双语学习和快速复习。

1. Camera Shots and Framing | 镜头拍摄与构图

Close-up (CU): A shot that tightly frames a person’s face or an object, emphasising emotion or detail.

特写镜头:紧贴人物面部或物体的镜头,强调情感或细节。

Medium shot (MS): Frames a person from the waist up, commonly used for dialogue or body language.

中景镜头:从腰部以上取景,常用于对话或肢体语言。

Long shot (LS): Shows the entire subject and much of the surrounding environment, establishing context.

远景镜头:展示整个主体及其周围大部分环境,用于建立背景。

Extreme long shot (ELS): A very wide view, often used as an establishing shot to show location.

极远景镜头:视野极广,常用作定场镜头来展示地点。

Point-of-view shot (POV): The camera shows what a character sees, placing the audience in their perspective.

主观视角镜头:摄影机展示角色所见,将观众置于其视角中。

Over-the-shoulder shot: Shot taken from behind a person’s shoulder, often used in conversations to establish spatial relationships.

过肩镜头:从人物肩膀后方拍摄,常用于对话中建立空间关系。


2. Camera Movement | 摄像机运动

Pan: Horizontal rotation of the camera on a fixed axis, used to follow action or scan a scene.

摇镜头:摄影机在固定轴上水平旋转,用于跟随动作或扫视场景。

Tilt: Vertical camera movement, looking up or down, often to reveal scale or height.

俯仰镜头:摄影机垂直移动,向上或向下看,常用于展示规模或高度。

Tracking shot (dolly): The camera moves alongside the action on tracks or wheels, creating a smooth motion.

推轨镜头:摄影机借助轨道或轮子随动作移动,产生平滑的运动效果。

Handheld camera: Camera held by the operator, producing a shaky, realistic feel often used for immediacy.

手持摄影:由操作者手持摄影机,产生晃动、真实感,常用于营造即时性。

Zoom: Changing the focal length of the lens to move closer or farther from the subject without moving the camera.

变焦:改变镜头焦距,不移动摄影机即可拉近或拉远主体。


3. Editing Techniques | 剪辑技巧

Continuity editing: A system of cutting that maintains a clear and seamless narrative flow, so the viewer rarely notices the cuts.

连贯性剪辑:一种保持清晰无缝叙事流的剪辑系统,使观众几乎注意不到剪切。

Shot/reverse shot: Alternating shots, typically of two characters in conversation, each looking off-screen toward the other.

正反打镜头:交替镜头,通常用于两个正在对话的角色,各自看向画外对方。

Match on action: Cutting from one shot to another while the subject is still in motion, creating a smooth transition.

动作匹配剪辑:在主体仍在运动时从一个镜头切至另一个镜头,创造流畅的过渡。

Cross-cutting (parallel editing): Cutting between two or more lines of action occurring simultaneously in different locations.

交叉剪辑(平行剪辑):在不同地点同时发生的两条或多条动作线之间来回切换。

Montage: A series of short shots edited together to condense time, space, or information, often accompanied by music.

蒙太奇:一系列短镜头组接在一起,用来压缩时间、空间或信息,常配以音乐。

Jump cut: An abrupt transition between shots that disrupts continuity, often used to show the passage of time.

跳切:打断连续性的突然镜头切换,常用于表现时间的流逝。


4. Sound Terminology | 声音术语

Diegetic sound: Sound whose source is visible on screen or implied to be present in the world of the film, such as dialogue or footsteps.

剧情声音:声源在屏幕上可见或暗示存在于影片世界中的声音,如对话或脚步声。

Non-diegetic sound: Sound whose source is not in the story world, such as background music or voice-over narration.

非剧情声音:声源不在故事世界内的声音,如背景音乐或画外音旁白。

Sound bridge: Sound from the next scene that begins before the current scene ends, linking sequences smoothly.

声音桥梁:下一场戏的声音在当前场景结束前开始,平滑连接段落。

Foley sound: Everyday sound effects added in post-production to enhance the audio environment, like door creaks or footsteps.

拟音:在后期制作中添加的日常音效,用于增强音频环境,如门吱嘎声或脚步声。

Ambient sound: Background noise that creates a sense of place, like wind, traffic, or birdsong.

环境声:营造场所感的背景噪音,如风声、交通声或鸟鸣。


5. Mise-en-Scène | 场面调度

Mise-en-scène: Everything placed within the frame, including settings, props, lighting, costume, makeup, and figure expression, which together create meaning.

场面调度:画面内放置的一切,包括场景、道具、灯光、服装、化妆和人物表情,共同创造意义。

High-key lighting: Bright, even illumination with few shadows, often used in comedies and sitcoms to convey a cheerful mood.

高调照明:明亮均匀、阴影少,常用于喜剧和情景喜剧,传达愉快情绪。

Low-key lighting: High contrast, dramatic shadows, often used in film noir and horror to create suspense or mystery.

低调照明:高对比度、戏剧性阴影,常用于黑色电影和恐怖片,营造悬疑或神秘感。

Costume: The clothing worn by characters, which signifies personality, status, period, and cultural context.

服装:角色所穿的衣服,表示个性、地位、时代和文化背景。

Props: Objects used by characters within the scene, which can carry symbolic meaning or advance the plot.

道具:场景中角色使用的物品,可以具有象征意义或推动情节发展。


6. Semiotics and Media Language | 符号学与媒体语言

Sign: The basic unit of meaning, consisting of a signifier (the form) and a signified (the concept).

符号:意义的基本单位,由能指(形式)和所指(概念)组成。

Denotation: The literal, obvious meaning of a sign, what is actually shown or heard.

明示义:符号的字面、明显含义,即实际看到或听到的。

Connotation: The associated meanings, values, or ideologies a sign carries beyond its literal sense.

隐含义:符号在字面意义之外所承载的关联意义、价值观或意识形态。

Icon: A sign that resembles its object, such as a photograph or a diagram.

图像符号:与其对象相似的符号,如照片或图表。

Index: A sign that has a causal or physical connection to its object, like smoke indicating fire.

指示符号:与其对象有因果或物理联系的符号,如烟表示火。

Symbol: A sign whose relationship to its object is arbitrary and based on convention, such as language or a red rose for love.

象征符号:与其对象的关系是任意且基于约定的符号,如语言或红玫瑰表示爱情。


7. Narrative Theories and Terms | 叙事理论与术语

Linear narrative: Events are presented in chronological order with a clear beginning, middle, and end.

线性叙事:事件按时间顺序呈现,有清晰的开始、中间和结尾。

Non-linear narrative: Events are presented out of chronological order, using flashbacks, flash-forwards, or parallel timelines.

非线性叙事:事件不按时间顺序呈现,使用闪回、闪前或平行时间线。

Todorov’s equilibrium theory: A narrative moves from an initial state of balance, through disruption, recognition, attempted repair, and a new equilibrium.

托多罗夫的平衡理论:叙事从初始平衡状态,经过打破、认知、尝试修复,达到新的平衡。

Binary oppositions (Levi-Strauss): Narratives are structured around pairs of opposing concepts (e.g., good vs. evil, young vs. old) that create conflict and meaning.

二元对立(列维-斯特劳斯):叙事围绕成对的对立概念(如善与恶、年轻与年老)构建,这些对立创造冲突和意义。

Enigma code (Barthes): Elements that create mystery or questions for the audience, driving the narrative forward as answers are sought.

谜题符码(巴特):制造悬念或为观众提出问题的元素,推动叙事朝着寻找答案的方向发展。


8. Representation Terminology | 表征术语

Representation: The process by which media texts construct and present aspects of reality, such as individuals, groups, events, and ideas.

表征:媒体文本构建和呈现现实方面(如个人、群体、事件和思想)的过程。

Stereotype: A simplified, often exaggerated, representation that focuses on a few traits to characterise an entire group.

刻板印象:一种简化、常常夸张的表征,聚焦于少数特征来描述整个群体。

Countertype: A positive representation that challenges existing stereotypes by presenting an alternative, more complex image.

反类型:一种积极的表征,通过呈现替代性的、更复杂的形象来挑战现有的刻板印象。

Tokenism: The practice of including a single character from an underrepresented group to give the appearance of diversity.

象征性包容:为了表现多样性而纳入一个来自代表性不足群体的角色的做法。

Male gaze (Mulvey): The idea that visual media is structured from a male heterosexual perspective, objectifying women as passive subjects.

男性凝视(穆尔维):视觉媒体从男性异性恋视角构建,将女性物化为被动客体的观点。


9. Audience Theories and Terms | 受众理论与术语

Target audience: The specific group of people a media product aims to reach, defined by demographics like age, gender, income, and interests.

目标受众:媒体产品旨在覆盖的特定人群,由年龄、性别、收入和兴趣等人口统计因素界定。

Uses and gratifications theory: Audiences actively choose media to meet needs: information, personal identity, social interaction, and entertainment.

使用与满足理论:受众主动选择媒体以满足需求:信息、个人身份、社会互动和娱乐。

Hypodermic needle model: A now rejected theory that media messages are directly injected into passive audiences, causing uniform effects.

皮下注射模型:一种现已不被认可的理论,认为媒体信息被直接注入被动受众,造成一致效果。

Reception theory (Hall): Audiences decode media texts based on their own contexts: dominant, negotiated, or oppositional readings.

接收理论(霍尔):受众根据自己的语境解码媒体文本:主导式、协商式或对抗式解读。

Fandom: An active, participatory community of fans who engage deeply with a media text, producing their own content.

粉丝文化:一个积极、参与性的粉丝社群,深度参与媒体文本,生产自己的内容。


10. Industry and Institution | 产业与机构

Vertical integration: A company owns different stages of production and distribution, such as a film studio owning a cinema chain.

垂直整合:公司拥有生产和发行的不同阶段,如电影制片厂拥有院线。

Horizontal integration: A company expands at the same level of the industry, e.g., a publisher acquiring other publishing houses.

水平整合:公司在产业同一层级扩张,如一家出版商收购其他出版社。

Convergence: The merging of different media technologies and platforms, enabling content to flow across multiple devices.

融合:不同媒体技术和平台的合并,使内容能跨多种设备流动。

Synergy: The cross-promotion of linked products from the same company to maximise profit, such as a film and its merchandise.

协同效应:对来自同一公司的关联产品进行交叉推广以最大化利润,如电影及其周边商品。

Public service broadcasting (PSB): Broadcasting intended for public benefit, not purely commercial gain, with a remit to inform, educate, and entertain.

公共服务广播:旨在为公众利益而非纯商业利益服务的广播,负有告知、教育和娱乐的使命。


11. Genre and Hybridity | 类型与混合

Genre: A category of media text defined by shared conventions of content, style, and form, such as horror, comedy, or news.

类型:由内容、风格和形式的共享惯例定义的媒体文本类别,如恐怖片、喜剧或新闻。

Conventions: The expected features of a genre, including iconography, narrative structures, and character types.

惯例:一种类型可预期的特征,包括视觉符号、叙事结构和角色类型。

Hybrid genre: A text that mixes conventions from two or more genres, such as romantic comedy or docudrama.

混合类型:混合两种或更多类型惯例的文本,如浪漫喜剧或纪实剧。

Subgenres: More specific categories within a broader genre, e.g., slasher horror or zombie horror.

子类型:更宽泛类型内的更具体类别,如砍杀恐怖片或僵尸恐怖片。

Genre cycle: The stages of a genre’s evolution: primitive, classic, revisionist, and parody.

类型周期:一种类型演变的阶段:原始期、经典期、修正期和戏仿期。


12. Digital Media Terms | 数字媒体术语

User-generated content (UGC): Media content created and published by the audience, such as vlogs, reviews, or fan fiction.

用户生成内容:由受众创作并发布的媒体内容,如视频博客、评论或同人小说。

Prosumer: A blend of producer and consumer; an audience member who actively creates as well as consumes media.

产消者:生产者与消费者的结合;积极创作同时也消费媒体的受众成员。

Viral marketing: A strategy that encourages individuals to share a message quickly online, often through social media.

病毒式营销:鼓励个人通过社交媒体快速在线分享信息的策略。

Streaming: The continuous transmission of audio or video data over the internet, allowing instant access without downloading.

流媒体:通过互联网持续传输音频或视频数据,允许无需下载即时访问。

Algorithm: A set of rules computers use to rank and recommend content based on user behaviour, shaping media consumption.

算法:计算机用于根据用户行为对内容进行排名和推荐的一套规则,塑造媒体消费。

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