📚 Applying Vectors to Uniform Motion Problems | 向量在匀速运动问题中的应用
In IB Mathematics, vectors provide a natural language for describing motion. When an object moves in a straight line with constant velocity, its position vector changes linearly with time. This gives us a single vector equation that can answer questions about position, speed, direction, intersection, collision, and closest approach.
在IB数学中,向量为描述运动提供了一种自然语言。当一个物体沿直线做匀速运动时,其位置向量随时间线性变化。于是我们可以用一个向量方程,来解决关于位置、速率、方向、路径相交、碰撞以及最近距离等问题。
1. Why Vectors Describe Motion | 为什么用向量描述运动
Uniform motion requires two pieces of information: a starting position and a constant velocity. A vector combines both direction and magnitude in one object, so it is ideal for modelling velocity. The position vector of a moving object is measured from a fixed origin, and the velocity vector shows how that position changes each unit of time.
匀速运动需要两个信息:起始位置和恒定速度。向量把方向和大小合并在一个数学对象中,因此非常适合表示速度。物体的位置向量以固定原点为基准,速度向量则表示位置在每个单位时间内的变化。
Suppose an object starts at position r₀ and moves with constant velocity v. After t seconds, the displacement from the starting point is t v, so the position vector is
假设物体从位置 r₀ 出发,以恒定速度 v 运动。经过 t 秒后,从起点出发的位移为 t v,因此位置向量为
r(t) = r₀ + t v, t ≥ 0
This one formula is the foundation for every problem in this article.
这一条公式就是本文所有问题的核心基础。
2. Position, Displacement and Distance | 位置向量、位移与距离
The position vector r(t) gives the location of the object relative to the origin at time t. Its magnitude |r(t)| is the distance from the origin, not necessarily the distance the object has travelled.
位置向量 r(t) 表示在时刻 t 物体相对于原点的位置。其模 |r(t)| 是物体到原点的距离,但不一定是物体运动的总路程。
The displacement between two times t₁ and t₂ is the difference of the position vectors:
在 t₁ 与 t₂ 两个时刻之间的位移,是这两个位置向量的差:
Δr = r(t₂) − r(t₁) = (t₂ − t₁) v
Therefore the straight-line distance between these two positions is |Δr| = (t₂ − t₁)|v|. This shows that distance travelled between two instants equals speed multiplied by time when the path is straight and the motion does not change direction.
因此这两个位置之间的直线距离为 |Δr| = (t₂ − t₁)|v|。这说明在路径为直线且运动方向不变时,两时刻间经过的路程等于速率乘以时间。
For example, if r₀ = (1, 2) and v = (3, 4), then at t = 2 the position is r(2) = (7, 10). The object travels 5 units of distance per unit of time because |v| = √(3² + 4²) = 5.
例如,若 r₀ = (1, 2),v = (3, 4),则 t = 2 时位置为 r(2) = (7, 10)。由于 |v| = √(3² + 4²) = 5,物体每单位时间前进 5 个单位距离。
3. Velocity Vector and Speed | 速度向量与速率
Velocity is a vector. Speed is the magnitude of the velocity vector. In two dimensions, if v = (v₁, v₂), then the speed is
速度是向量,速率是速度向量的模。在二维平面中,若 v = (v₁, v₂),则速率为
speed = |v| = √(v₁² + v₂²)
The direction of motion is given by the unit vector
运动方向由单位向量给出
u = v / |v|
In three dimensions the idea is the same: add the third component v₃, and use |v| = √(v₁² + v₂² + v₃²). Because the motion is uniform, both speed and direction are constant.
三维情形完全相同:加入第三个分量 v₃,且 |v| = √(v₁² + v₂² + v₃²)。由于匀速运动的速度不变,速率和方向都不随时间变化。
In IB questions, be careful with units. If position is measured in kilometres and time in hours, then velocity is written in km h⁻¹. If position is in metres and time in seconds, then velocity is in m s⁻¹.
在IB题目中要注意单位。若位置用千米、时间用小时,则速度单位是 km h⁻¹;若位置用米、时间用秒,则速度单位是 m s⁻¹。
4. The Vector Equation of a Straight-Line Path | 直线路径的向量方程
For uniform motion, the path itself is a straight line. The position vector r(t) = r₀ + t v is equivalent to the vector equation of a line, where v is a direction vector and t is the parameter.
对于匀速运动,路径本身就是一条直线。位置向量 r(t) = r₀ + t v 等价于直线的向量方程,其中 v 是方向向量,t 是参数。
In coordinate form, for a two-dimensional motion, write
在二维坐标形式下,可写成
x = x₀ + v₁t, y = y₀ + v₂t
If v₁ ≠ 0, we can eliminate t to obtain a Cartesian equation of the path:
若 v₁ ≠ 0,我们可以消去 t,得到路径的笛卡尔方程:
y = y₀ + (v₂ / v₁)(x − x₀)
This Cartesian equation is useful for checking whether a particular point lies on the path. It is also a good reminder that a particle in uniform motion always follows a straight line.
这个笛卡尔方程可用于判断某个点是否在路径上。它也提醒我们,做匀速运动的质点始终沿直线前进。
5. Finding an Unknown Position or Time | 求未知位置与时刻
Many basic problems give r₀ and v, then ask for the position at a certain time. Substitute that time into r(t) = r₀ + t v directly. More interesting problems give a coordinate and require solving for the time.
许多基础题给出 r₀ 和 v,然后要求某一时刻的位置。直接把该时刻代入 r(t) = r₀ + t v 即可。更有趣的题目会给出某个坐标,然后要求解出时间。
For example, a particle starts at (4, 7) with velocity v = (2, 1). If we need the time when its x-coordinate is 10, solve
例如,一质点从 (4, 7) 出发,速度 v = (2, 1)。若要求其 x 坐标为 10 的时刻,解
4 + 2t = 10
so t = 3. At this time, y = 7 + 3 × 1 = 10, so the position is (10, 10). If a problem gives both x and y, both equations must be satisfied by the same value of t.
得 t = 3。此时 y = 7 + 3 × 1 = 10,所以位置为 (10, 10)。若题目同时给出 x 和 y,则两个方程必须对同一个 t 同时成立。
6. Does the Path Pass Through a Given Point? | 路径是否经过给定点
To test whether a point with position vector p lies on the path, solve p = r₀ + t v. This gives one equation for each coordinate. If all equations produce the same value of t, then the point is on the path. Otherwise it is not.
要判断位置向量为 p 的点是否在路径上,就解 p = r₀ + t v。每个坐标都给出一个方程。若所有方程都得到同一个 t,则点在路径上;否则不在。
For instance, consider the line r(t) = (1 + 2t, 3 − t). Is (7, 0) on the line? From x = 7 we get 1 + 2t = 7, so t = 3. From y = 0 we get 3 − t = 0, so t = 3. The same t works, so yes, (7
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