📚 Speed vs Velocity Explained | A-Level 物理:速率与速度的区别
速率与速度是 A-Level 物理运动学(kinematics)中最基础也最容易被混淆的一对概念。很多同学在初学阶段认为它们只是同一个物理量的两种叫法,但事实上,速率是标量(scalar),速度是矢量(vector),两者的本质区别在于是否包含方向信息。这个区别贯穿整个 CIE A-Level 物理课程,从位移-时间图像、速度-时间图像,到圆周运动、抛体运动和相对运动,处处都要用到。本文从定义出发,逐层拆解这两个概念的区别、公式、图像表达和考试中的常见陷阱,帮助你彻底理清它们。
Speed and velocity are the most fundamental and most easily confused pair of concepts in A-Level Physics kinematics. Many students initially believe they are just two names for the same physical quantity, but in fact speed is a scalar while velocity is a vector, and the essential difference between them is whether directional information is included. This distinction runs through the entire CIE A-Level Physics course, from displacement-time graphs and velocity-time graphs to circular motion, projectile motion and relative motion. Starting from the definitions, this article breaks down the difference between the two concepts layer by layer, covering their formulas, graphical representations and common exam traps, so that you can finally tell them apart with confidence.
一、路程与位移:两个容易混淆的「距离」概念 | Distance and Displacement: Two Easily Confused Distance Concepts
要理解速率与速度的区别,必须先理解路程(distance)与位移(displacement)的区别。路程是物体实际运动轨迹的长度,它只关心「走了多远」,完全不关心方向,因此路程是一个标量。例如,小明从家出发绕操场跑了一圈,跑完一圈回到起点,他走过的路程等于操场的周长,可能是 400 米。
To understand the difference between speed and velocity, you must first understand the difference between distance and displacement. Distance is the length of the actual path travelled by an object; it only cares about “how far”, completely ignoring direction, so distance is a scalar quantity. For example, if Xiaoming starts from home and runs one lap around a 400-metre running track, returning to the starting point, the distance he has travelled equals the circumference of the track, which is 400 metres.
位移则不同。位移是物体从起点到终点的直线距离,并且带有明确的方向,因此位移是一个矢量。还是小明跑操场的例子:他跑完一圈回到起点,起点和终点重合,所以他的位移是零。哪怕他跑了一万米,只要回到原点,位移就是零。这就是路程与位移最核心的区别:路程永远大于等于零,而位移可以是零,甚至可以是负值,负号表示与所选正方向相反。
Displacement is different. Displacement is the straight-line distance from the starting point to the finishing point, together with a clear direction, so displacement is a vector quantity. In the same example: after Xiaoming completes one lap and returns to the starting point, the start and end points coincide, so his displacement is zero. Even if he runs ten thousand metres, as long as he returns to the origin, his displacement is zero. This is the core difference between distance and displacement: distance is always greater than or equal to zero, while displacement can be zero, or even negative, where the negative sign means the direction is opposite to the chosen positive direction.
| 对比项 | 路程 distance | 位移 displacement |
| 类型 | 标量 scalar | 矢量 vector |
| 含义 | 实际路径的总长度 | 起点到终点的直线距离 |
| 是否有方向 | 无 | 有 |
| 闭路运动后 | 等于周长,非零 | 等于零 |
| 单位 | m(米) | m(米) |
在 CIE A-Level 物理中,位移通常用 s 表示,速度的符号 v 与位移 s 密切相关:速度正是位移对时间的变化率,写作 v = ds/dt。如果题目要求你用速度的概念,就必须先确定位移,也就是必须明确「从哪到哪」以及「哪个方向为正」。很多同学在考试中失分,不是因为不会算数,而是因为没有先画出位移的方向,直接把路程当位移用。
In CIE A-Level Physics, displacement is usually denoted by s, and the symbol for velocity v is closely related to displacement: velocity is exactly the rate of change of displacement with time, written as v = ds/dt. If a question requires you to use the concept of velocity, you must first determine the displacement, which means you must be clear about “from where to where” and “which direction is taken as positive”. Many students lose marks in exams not because they cannot do the arithmetic, but because they fail to draw the direction of the displacement first and simply use distance as if it were displacement.
二、速率与速度的定义:标量与矢量的第一课 | The Definitions of Speed and Velocity: The First Lesson in Scalars and Vectors
速率(speed)的定义是单位时间内走过的路程,它等于路程除以时间。由于路程是标量,速率自然也是标量,速率永远是一个非负的数值,比如 30 m/s、80 km/h。当你看到汽车仪表盘上的速度计时,它显示的就是速率:仪表盘只知道轮子转得有多快,并不知道汽车朝哪个方向开。
The definition of speed is the distance travelled per unit time; it equals distance divided by time. Since distance is a scalar, speed is naturally a scalar as well, and speed is always a non-negative value such as 30 m/s or 80 km/h. When you look at the speedometer on a car dashboard, what it displays is speed: the instrument only knows how fast the wheels are turning, it has no idea in which direction the car is moving.
速度(velocity)的定义是单位时间内的位移变化量,它等于位移除以时间。因为位移是矢量,速度也是矢量,速度既要有大小(magnitude)也要有方向(direction)。在一条直线上运动时,我们通常规定某个方向为正方向,那么速度的正负号就表示运动方向:速度为正,说明物体沿正方向运动;速度为负,说明物体沿反方向运动。两个物体速率相同、方向相反,它们的速度就不同,例如 +5 m/s 和 -5 m/s。
The definition of velocity is the change of displacement per unit time; it equals displacement divided by time. Because displacement is a vector, velocity is also a vector: velocity must have both a magnitude and a direction. When motion is along a straight line, we usually define one direction as positive, and then the sign of the velocity indicates the direction of motion: a positive velocity means the object is moving in the positive direction, while a negative velocity means it is moving in the opposite direction. Two objects with the same speed but opposite directions have different velocities, for example +5 m/s and -5 m/s.
记住一个判断口诀:凡是带方向的物理量都是矢量,凡是只有大小的物理量都是标量。质量、温度、时间、路程、速率、能量、功都是标量;位移、速度、加速度、力、动量都是矢量。CIE 考纲要求学生能够对物理量进行标量/矢量分类,这类基础题在 Paper 1 的选择题中几乎每年都出现,分值虽小但绝不能丢。
Remember a useful rule of thumb: any physical quantity that has direction is a vector, and any quantity that has only magnitude is a scalar. Mass, temperature, time, distance, speed, energy and work are scalars; displacement, velocity, acceleration, force and momentum are vectors. The CIE syllabus requires students to be able to classify physical quantities as scalars or vectors, and such basic questions appear almost every year in the Paper 1 multiple-choice section, carrying few marks but marks you cannot afford to lose.
三、公式与单位:速率和速度到底怎么算 | Formulas and Units: How Speed and Velocity Are Actually Calculated
平均速率的公式是:平均速率 = 总路程 ÷ 总时间,写作 v = d/t(这里的 d 表示路程 distance)。平均速度的公式是:平均速度 = 总位移 ÷ 总时间,写作 v = s/t(这里的 s 表示位移 displacement)。两者的单位完全相同,在国际单位制中都是米每秒(m/s),工程和日常生活中也常用千米每小时(km/h),换算关系是 1 m/s = 3.6 km/h。
The formula for average speed is: average speed = total distance divided by total time, written as v = d/t (where d stands for distance). The formula for average velocity is: average velocity = total displacement divided by total time, written as v = s/t (where s stands for displacement). The two have exactly the same units: metres per second (m/s) in the International System of Units, with kilometres per hour (km/h) also common in engineering and daily life, where the conversion is 1 m/s = 3.6 km/h.
正因为分子上的路程与位移不同,平均速率和平均速度通常不相等。一个典型例子:汽车从 A 地出发,先向东行驶 30 km,再向西行驶 30 km 回到 A 地附近(实际回到起点),全程耗时 1 小时。汽车的总路程是 60 km,平均速率是 60 km/h;但总位移是 0 km,平均速度是 0 km/h。注意:平均速度为零不代表物体没有动,只代表它最终回到了出发点。
Precisely because the numerators differ, distance versus displacement, average speed and average velocity are usually not equal. A typical example: a car starts from point A, drives 30 km east, then drives 30 km west back near A (actually back to the start), and the whole journey takes 1 hour. The total distance is 60 km, so the average speed is 60 km/h; but the total displacement is 0 km, so the average velocity is 0 km/h. Note that a zero average velocity does not mean the object did not move; it only means the object eventually returned to its starting point.
瞬时速率(instantaneous speed)是物体在某一瞬间的速率,定义为时间间隔趋于零时的平均速率极限;瞬时速度(instantaneous velocity)同理,是位移对时间的导数,即 v = ds/dt。在位移-时间图像上,某一点的瞬时速度等于该点切线的斜率;在路程-时间图像上,某一点的瞬时速率等于该点切线的斜率。
Instantaneous speed is the speed of an object at a single instant, defined as the limit of average speed as the time interval tends to zero; instantaneous velocity is defined in the same way, as the derivative of displacement with respect to time, that is v = ds/dt. On a displacement-time graph, the instantaneous velocity at a point equals the gradient of the tangent at that point; on a distance-time graph, the instantaneous speed at a point equals the gradient of the tangent at that point.
四、平均速率与平均速度:全程统计的两种方式 | Average Speed vs Average Velocity: Two Ways to Summarise a Whole Journey
平均速率和平均速度回答的是同一个问题:「这段时间里物体整体上移动得有多快?」但答案的统计口径不同。平均速率只关心总路程,它描述的是运动「有多忙」;平均速度关心总位移,它描述的是运动「位移了多远、朝哪个方向」。在变速运动中,这两个数值几乎总是不同的,除非物体全程沿同一直线朝同一个方向运动。
Average speed and average velocity answer the same question: “how fast did the object move overall during this time interval?” but they use different statistical approaches. Average speed only cares about total distance; it describes how busy the motion was. Average velocity cares about total displacement; it describes how far and in which direction the object was displaced. In non-uniform motion these two values are almost always different, unless the object moves along one straight line in one direction for the whole journey.
一个经典的考试模型是往返运动:一辆小车从 P 点出发,以速度 10 m/s 匀速行驶 100 米到达 Q 点,立即掉头,以同样的速率 10 m/s 返回 P 点。全程耗时 20 秒。总路程 = 100 + 100 = 200 m,平均速率 = 200 / 20 = 10 m/s;总位移 = 0 m,平均速度 = 0 m/s。如果题目只问平均速率,答案就是 10 m/s;如果题目问平均速度,答案就是 0 m/s。掉头点不同导致答案完全不同,读题时一定要看清问的是哪一个。
A classic exam model is the return journey: a small car starts from point P, travels 100 metres at a uniform speed of 10 m/s to reach point Q, immediately turns around and returns to P at the same speed of 10 m/s. The whole journey takes 20 seconds. Total distance = 100 + 100 = 200 m, so average speed = 200 / 20 = 10 m/s; total displacement = 0 m, so average velocity = 0 m/s. If the question only asks for average speed, the answer is 10 m/s; if the question asks for average velocity, the answer is 0 m/s. The turning point makes the answers completely different, so you must read carefully which one is being asked.
还有一个更隐蔽的陷阱:平均速度不是速度的平均值。如果一辆车前半程以 20 m/s 行驶,后半程以 40 m/s 行驶(同方向),很多同学会直接写平均速度 = (20 + 40) / 2 = 30 m/s。这是错的!正确做法是用总位移除以总时间。设全程位移为 2x,前半程时间 x/20,后半程时间 x/40,总时间 = x/20 + x/40 = 3x/40,平均速度 = 2x / (3x/40) = 80/3 ≈ 26.7 m/s。只有当两段所用时间相同时,速度的平均值才等于平均速度。
There is an even more subtle trap: average velocity is not the average of the velocities. If a car travels the first half of a journey at 20 m/s and the second half at 40 m/s (same direction), many students immediately write average velocity = (20 + 40) / 2 = 30 m/s. This is wrong! The correct method is to divide total displacement by total time. Let the total displacement be 2x: the first half takes time x/20 and the second half takes x/40, so the total time is x/20 + x/40 = 3x/40, and the average velocity is 2x / (3x/40) = 80/3, approximately 26.7 m/s. Only when the two segments take equal times is the average of the velocities equal to the average velocity.
五、瞬时速率与瞬时速度:速度计读数与切线斜率 | Instantaneous Speed and Instantaneous Velocity: Speedometer Readings and Tangent Slopes
平均概念描述的是「一段时间的整体表现」,而瞬时概念描述的是「某一刻的精确状态」。汽车速度计上的读数就是瞬时速率,它告诉你此刻车轮转动有多快。如果你想知道此刻的速度(瞬时速度),除了速率大小之外,还必须知道此刻的行驶方向,例如「以 20 m/s 向东北方向行驶」。
Average concepts describe the overall performance over an interval of time, while instantaneous concepts describe the precise state at a single moment. The reading on a car speedometer is the instantaneous speed: it tells you how fast the wheels are turning right now. If you want to know the instantaneous velocity, in addition to the magnitude of the speed you must also know the direction of travel at that moment, for example “travelling at 20 m/s towards the north-east”.
在 CIE A-Level 物理中,瞬时速度最重要的图像工具是位移-时间(s-t)图像。s-t 图像上某一点的瞬时速度等于该点处切线的斜率(gradient)。如果 s-t 图像是一条直线,说明物体做匀速直线运动,瞬时速度恒定,等于直线的斜率;如果 s-t 图像是曲线,说明速度在变化,某点的瞬时速度要画切线来求。同理,路程-时间(d-t)图像上切线的斜率就是瞬时速率。注意:s-t 图像上斜率为负,说明物体沿负方向运动,此时速度是负的,但速率(速度的大小)仍然是正的。
In CIE A-Level Physics, the most important graphical tool for instantaneous velocity is the displacement-time (s-t) graph. The instantaneous velocity at a point on an s-t graph equals the gradient of the tangent at that point. If the s-t graph is a straight line, the object moves with uniform velocity and the instantaneous velocity is constant, equal to the gradient of the line; if the s-t graph is a curve, the velocity is changing, and the instantaneous velocity at a point is found by drawing a tangent. Similarly, the gradient of the tangent on a distance-time (d-t) graph gives the instantaneous speed. Note that when the gradient on an s-t graph is negative, the object is moving in the negative direction, so the velocity is negative, but the speed (the magnitude of the velocity) is still positive.
另外一个容易出错的地方:瞬时速率等于瞬时速度的大小,即 speed = |velocity|。速度是矢量,速率是它的模长。无论物体如何运动,瞬时速率都不可能为负;但瞬时速度可以为负。例如自由落体下落过程中,若规定向上为正,则速度读数为负,速率读数为正。这一条在描述「速度大小为……」的题目中经常用到。
Another point that often causes errors: instantaneous speed equals the magnitude of instantaneous velocity, that is speed = |velocity|. Velocity is a vector and speed is its modulus. No matter how the object moves, instantaneous speed can never be negative; but instantaneous velocity can be negative. For example, during free fall, if upwards is defined as positive, the velocity reading is negative while the speed reading is positive. This rule is frequently used in questions that ask for “the magnitude of the velocity”.
六、方向改变的运动:圆周运动与往返运动的典型分析 | Motion with Changing Direction: Circular Motion and Return Journeys
当运动方向改变时,速率与速度的区别会变得非常明显。以匀速圆周运动(uniform circular motion)为例:物体以恒定速率沿圆周运动,例如摩天轮上的座位、转盘上的硬币。整个运动过程中,速率(速度的大小)保持不变,但方向每时每刻都在改变,因此速度这个矢量每时每刻都在改变。
When the direction of motion changes, the difference between speed and velocity becomes very obvious. Take uniform circular motion as an example: an object moves around a circle at constant speed, such as a seat on a Ferris wheel or a coin on a rotating turntable. Throughout the motion, the speed (the magnitude of the velocity) stays constant, but the direction changes at every instant, so the velocity vector changes at every instant.
这一点引出了一个重要的结论:匀速圆周运动不是匀速运动,而是变速运动(因为速度方向不断改变),它存在加速度,这个加速度称为向心加速度(centripetal acceleration),方向始终指向圆心。CIE 考纲中,圆周运动出现在 AS 阶段的 Circular motion 章节,常与匀速圆周运动公式 a = v²/r 结合考查。考试中经常出现这样的判断题:「物体做匀速圆周运动,速率恒定,所以没有加速度。」这句话是错的,因为加速度与速度方向的变化有关,而与速率大小无关。
This leads to an important conclusion: uniform circular motion is not uniform velocity motion; it is accelerated motion, because the direction of the velocity is constantly changing. It possesses an acceleration, called the centripetal acceleration, which always points towards the centre of the circle. In the CIE syllabus, circular motion appears in the AS-level Circular motion chapter, often combined with the formula a = v²/r. A common judgement question in exams is: “An object moves in uniform circular motion with constant speed, so it has no acceleration.” This statement is wrong, because acceleration is related to the change in the direction of velocity, not to the magnitude of the speed.
往返运动是另一个方向改变的简单例子。小球沿 x 轴从 x = 2 m 运动到 x = 8 m,再回到 x = 5 m,总共用时 6 秒。路程 = 6 + 3 = 9 m,平均速率 = 9/6 = 1.5 m/s;位移 = 5 – 2 = 3 m(沿正方向),平均速度 = 3/6 = 0.5 m/s。在做这类题时,建议先在草稿纸上画出 x 轴和运动轨迹,标出起点、终点和转折点,再分别计算路程与位移,这样几乎不可能出错。
A return journey is another simple example of direction change. A small ball moves along the x-axis from x = 2 m to x = 8 m, then returns to x = 5 m, taking 6 seconds in total. Distance = 6 + 3 = 9 m, so average speed = 9/6 = 1.5 m/s; displacement = 5 – 2 = 3 m (in the positive direction), so average velocity = 3/6 = 0.5 m/s. When doing this type of question, it is recommended to draw the x-axis and the motion path on scrap paper first, marking the starting point, the ending point and the turning point, then calculate distance and displacement separately. With this habit it is almost impossible to go wrong.
七、速度的合成与相对速度:矢量加减法的实际应用 | Combining Velocities: Vector Addition and Relative Velocity
速度既然是矢量,就遵循矢量的加减法则,不能像标量那样直接代数相加。同一直线上的速度,可以先规定正方向,然后用正负号直接相加;不在同一直线上的速度,必须用平行四边形法则(parallelogram rule)或三角形法则(triangle rule)进行矢量合成。
Since velocity is a vector, it follows the rules of vector addition and subtraction, and cannot simply be added algebraically like scalars. For velocities along the same straight line, you can first define a positive direction and then add them directly with signs; for velocities not along the same line, you must use the parallelogram rule or the triangle rule to combine the vectors.
一个典型的 CIE 考题是船过河问题:河水以 3 m/s 向东流,船相对于静水的速度是 4 m/s 向北。船的实际速度(相对于河岸)是这两个速度的矢量和,大小为 √(3² + 4²) = 5 m/s,方向为北偏东,与正北方向的夹角 θ 满足 tan θ = 3/4,即 θ ≈ 36.9°。注意:船的实际速率是 5 m/s,而不是 3 + 4 = 7 m/s,因为两个速度方向互相垂直,不能直接相加。
A typical CIE question is the boat crossing a river: the river current flows east at 3 m/s, and the boat moves at 4 m/s north relative to still water. The actual velocity of the boat relative to the bank is the vector sum of these two velocities, with magnitude √(3² + 4²) = 5 m/s and direction east of north, where the angle θ from the north direction satisfies tan θ = 3/4, so θ is about 36.9°. Note that the actual speed of the boat is 5 m/s, not 3 + 4 = 7 m/s, because the two velocities are perpendicular and cannot be added directly.
相对速度(relative velocity)也是常考点。两辆汽车在同一条直线上行驶,A 车速度 +30 m/s(向东),B 车速度 +20 m/s(向东),则 A 相对于 B 的速度为 v(A relative to B) = v(A) – v(B) = 30 – 20 = +10 m/s,即 A 以 10 m/s 的速度靠近 B。如果 B 向西行驶,速度为 -20 m/s,则 A 相对 B 的速度为 30 – (-20) = 50 m/s,A 每秒接近 B 50 米。追及问题、会车问题都可以用相对速度快速求解,关键是搞清楚「谁相对于谁」,并保持符号一致。
Relative velocity is also a frequent examination point. Two cars travel on the same straight road: car A at +30 m/s (east) and car B at +20 m/s (east). The velocity of A relative to B is v(A relative to B) = v(A) – v(B) = 30 – 20 = +10 m/s, meaning A approaches B at 10 m/s. If B travels west at -20 m/s, then the velocity of A relative to B is 30 – (-20) = 50 m/s, so A closes on B by 50 metres every second. Catch-up problems and meeting problems can be solved quickly with relative velocity; the key is to be clear about “relative to whom” and to keep the signs consistent.
八、速度-时间图像与速率-时间图像:图像题的核心区别 | Velocity-Time Graphs vs Speed-Time Graphs: The Core Difference in Graph Questions
速度-时间(v-t)图像和速率-时间(speed-time)图像是 CIE 考试中出现频率极高的题型。v-t 图像纵轴是速度(矢量,可正可负),speed-time 图像纵轴是速率(标量,恒为非负)。两者的图像形态可能看起来一样,但物理含义不同,最明显的差异体现在横轴下方的部分。
Velocity-time (v-t) graphs and speed-time graphs are extremely frequent question types in CIE exams. The vertical axis of a v-t graph is velocity (a vector, which can be positive or negative), while the vertical axis of a speed-time graph is speed (a scalar, always non-negative). The two graphs may look identical in shape, but their physical meanings differ, and the most obvious difference appears in the part below the horizontal axis.
在 v-t 图像中:图线的斜率(gradient)代表加速度,斜率不变代表匀加速运动,斜率为负代表加速度方向与正方向相反;图线与时间轴围成的面积代表位移(displacement),面积的正负号取决于图线在横轴上方还是下方。在 speed-time 图像中:图线的斜率同样代表加速度的大小(沿直线运动时),但图线与时间轴围成的面积代表路程(distance),由于速率恒非负,面积永远是正值。
In a v-t graph: the gradient of the line represents acceleration; a constant gradient means uniform acceleration, and a negative gradient means the acceleration is opposite to the positive direction. The area enclosed between the graph line and the time axis represents displacement, and the sign of the area depends on whether the line lies above or below the horizontal axis. In a speed-time graph: the gradient also represents the magnitude of acceleration (for motion along a straight line), but the area between the graph and the time axis represents distance, and since speed is always non-negative, the area is always positive.
举一个具体的例子:物体先以 +10 m/s 运动 2 秒,再以 -5 m/s 运动 2 秒。v-t 图像上,前 2 秒图线在横轴上方(面积 +20),后 2 秒图线在横轴下方(面积 -10),总位移 = 20 – 10 = 10 m;而路程 = 20 + 10 = 30 m。如果题目给的是 speed-time 图像,纵轴只显示 10 和 5,图像全部在横轴上方,围成的面积 = 20 + 10 = 30 m,直接就是路程。做图像题时,第一步永远是看纵轴的标签是 velocity 还是 speed,这决定了面积代表位移还是路程。
Here is a concrete example: an object first moves at +10 m/s for 2 seconds, then at -5 m/s for 2 seconds. On the v-t graph, the line is above the horizontal axis for the first 2 seconds (area +20) and below it for the next 2 seconds (area -10), so the total displacement = 20 – 10 = 10 m; meanwhile the distance = 20 + 10 = 30 m. If the question instead provides a speed-time graph, the vertical axis only shows 10 and 5, the whole graph lies above the horizontal axis, and the enclosed area = 20 + 10 = 30 m, which is directly the distance. When doing graph questions, the first step is always to check whether the vertical axis label is velocity or speed, because this determines whether the area represents displacement or distance.
九、常见易错点盘点:为什么同学经常在这失分 | Common Mistakes: Why Students Keep Losing Marks Here
第一个易错点是把路程当位移。题目问「求平均速度」,同学直接拿总路程除以总时间。判断方法很简单:只要运动过程中方向发生过改变(折返、转弯、圆周运动),路程和位移就必然不同,此时必须画出位移矢量再计算。
The first common mistake is using distance as displacement. When a question asks for average velocity, students simply divide total distance by total time. There is a simple way to judge: as long as the direction changed during the motion (turning back, turning a corner, circular motion), distance and displacement must differ, and you must draw the displacement vector before calculating.
第二个易错点是把平均速度算成速度的平均值。正如第四节所示,只有当各段时间相等时两者才相等。凡是题目给出的是「两段相等路程」而不是「两段相等时间」,就一定要用总位移除以总时间。
The second common mistake is treating average velocity as the average of velocities. As shown in Section 4, the two are equal only when the time intervals are equal. Whenever a question gives “two equal distances” rather than “two equal time intervals”, you must use total displacement divided by total time.
第三个易错点是在圆周运动中否定加速度的存在。匀速圆周运动速率不变但方向时刻在变,所以有向心加速度。另外还有符号错误:规定正方向后,位移、速度、加速度的正负号必须一致,例如自由落体若取向下为正,则下落速度为正、重力加速度 g 也为正,不能一个取正一个取负。
The third common mistake is denying the existence of acceleration in circular motion. In uniform circular motion the speed is constant but the direction changes constantly, so centripetal acceleration exists. There is also the sign error: after defining a positive direction, the signs of displacement, velocity and acceleration must be consistent. For example, in free fall if downwards is taken as positive, the falling velocity is positive and the gravitational acceleration g is also positive; you cannot take one as positive and the other as negative.
第四个易错点是忽略速度的单位和方向描述。CIE 计算题中,答案不仅要写数值,还要写单位,矢量答案还要写方向。例如「速度为 5 m/s」这样不完整的答案会被扣分,应该写「速度为 5 m/s,方向东偏北 36.9°」。数值对、方向错,同样不得分。
The fourth common mistake is omitting the units and direction in the answer. In CIE calculation questions, the answer must include not only the numerical value but also the unit, and vector answers must also include the direction. An incomplete answer such as “velocity is 5 m/s” loses marks; you should write “velocity is 5 m/s, direction 36.9° east of north”. A correct number with a wrong direction earns no marks either.
十、完整例题精讲:从读题到答案的每一步 | Worked Example: Every Step from Reading the Question to the Final Answer
例题:一辆赛车沿直线赛道行驶。前 10 秒内它从静止开始匀加速,末速度为 40 m/s;随后以 40 m/s 匀速行驶 20 秒;最后 5 秒内匀减速到静止。求:(a) 前三段的加速度;(b) 全程的路程与位移;(c) 全程的平均速率与平均速度。
Worked example: a racing car travels along a straight track. During the first 10 seconds it accelerates uniformly from rest to a final velocity of 40 m/s; it then travels at a uniform 40 m/s for 20 seconds; finally it decelerates uniformly to rest over the last 5 seconds. Find: (a) the acceleration in each of the three stages; (b) the total distance and total displacement; (c) the average speed and average velocity over the whole journey.
第一步,规定正方向为赛车行驶方向。第二步,求加速度。第一阶段:a₁ = (40 – 0) / 10 = 4 m/s²;第二阶段:匀速,a₂ = 0;第三阶段:a₃ = (0 – 40) / 5 = -8 m/s²,负号表示与运动方向相反(匀减速)。注意这里 a₃ 是负的,很多同学写成 +8 m/s² 而丢分,正确写法要带方向符号。
Step one, define the positive direction as the direction of travel. Step two, find the accelerations. First stage: a₁ = (40 – 0) / 10 = 4 m/s². Second stage: uniform motion, a₂ = 0. Third stage: a₃ = (0 – 40) / 5 = -8 m/s², where the negative sign indicates opposite to the direction of motion, that is deceleration. Note that a₃ is negative here; many students write +8 m/s² and lose marks. The correct answer must include the direction sign.
第三步,求各段位移。用 v-t 图像面积法最快:第一阶段位移 = (1/2) × 10 × 40 = 200 m;第二阶段位移 = 20 × 40 = 800 m;第三阶段位移 = (1/2) × 5 × 40 = 100 m。由于全程沿同一直线同方向运动,总位移 = 200 + 800 + 100 = 1100 m,总路程也等于 1100 m(同向运动时路程等于位移)。
Step three, find the displacement of each stage. The area method on the v-t graph is fastest: first stage displacement = (1/2) × 10 × 40 = 200 m; second stage = 20 × 40 = 800 m; third stage = (1/2) × 5 × 40 = 100 m. Since the whole journey is along the same straight line in the same direction, total displacement = 200 + 800 + 100 = 1100 m, and the total distance is also 1100 m (distance equals displacement when the motion never changes direction).
第四步,求总时间 = 10 + 20 + 5 = 35 秒,然后算平均速率和平均速度。平均速率 = 总路程 / 总时间 = 1100 / 35 ≈ 31.4 m/s;平均速度 = 总位移 / 总时间 = 1100 / 35 ≈ 31.4 m/s,方向沿正方向。因为全程同向,两个平均值相同;如果题目把第三段改成「沿反方向匀减速回到起点」,总位移就会变成 0,平均速度变为 0,而平均速率仍然约 31.4 m/s,这就是速率与速度在计算题中的终极区别。
Step four, find the total time = 10 + 20 + 5 = 35 seconds, then calculate the average speed and average velocity. Average speed = total distance / total time = 1100 / 35, about 31.4 m/s; average velocity = total displacement / total time = 1100 / 35, about 31.4 m/s, in the positive direction. Because the whole journey is in one direction, the two averages are the same; if the question changed the third stage to “decelerate back to the start in the opposite direction”, the total displacement would become zero, the average velocity would be zero, while the average speed would still be about 31.4 m/s. This is the ultimate difference between speed and velocity in calculation questions.
Summary | 总结
速率是标量,只描述运动快慢,等于路程除以时间;速度是矢量,描述运动快慢和方向,等于位移除以时间。速率是速度的大小,恒为非负;速度可正可负,符号代表方向。平均速率用总路程计算,平均速度用总位移计算,两者在方向改变的运动中必然不同。瞬时速率和瞬时速度分别对应 d-t 图像和 s-t 图像上切线的斜率。
Speed is a scalar that only describes how fast an object moves; it equals distance divided by time. Velocity is a vector that describes both how fast and in which direction an object moves; it equals displacement divided by time. Speed is the magnitude of velocity and is always non-negative; velocity can be positive or negative, and the sign represents the direction. Average speed is calculated from total distance, while average velocity is calculated from total displacement, and the two inevitably differ when the direction of motion changes. Instantaneous speed and instantaneous velocity correspond to the gradient of the tangent on a d-t graph and an s-t graph respectively.
做题时记住四句话:先画运动示意图,确定起点、终点与正方向;路程与位移分开算,方向改变时必须画位移矢量;v-t 图像面积是位移,speed-time 图像面积是路程;矢量答案必须写单位写方向。掌握这四条,速率与速度相关的题目就能稳定拿分。如果想获得更多 A-Level 物理的真题练习和一对一讲解,欢迎随时咨询。
When solving problems, remember four sentences: first draw a diagram of the motion and fix the start point, end point and positive direction; calculate distance and displacement separately, and always draw the displacement vector when the direction changes; the area under a v-t graph is displacement while the area under a speed-time graph is distance; vector answers must include both unit and direction. Master these four rules and you will score reliably on speed and velocity questions. If you would like more past paper practice and one-to-one tutoring for A-Level Physics, you are welcome to contact us at any time.
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