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IB & OCR Mathematics: Mechanics Essentials | IB 与 OCR 数学:力学考点精讲

📚 IB & OCR Mathematics: Mechanics Essentials | IB 与 OCR 数学:力学考点精讲

Mechanics is a core applied module in both IB Mathematics (Analysis & Approaches / Applications & Interpretation) and OCR A Level Mathematics. It bridges pure mathematics with real‑world motion, forces and energy. In this guide we review the essential topics you must master – from SUVAT and Newton’s laws to moments, energy and variable acceleration – all explained with clear bilingual pairings.

力学是 IB 数学(分析与方法/应用与解释)以及 OCR A Level 数学的核心应用模块。它将纯数学与现实世界的运动、力和能量联系起来。本篇精讲梳理了必须掌握的关键考点——从 SUVAT 和牛顿定律到力矩、能量与变加速——全部采用清晰的中英双语对照讲解。


1. Kinematics and SUVAT Equations | 运动学与 SUVAT 方程

Kinematics describes motion without considering its causes. The five SUVAT equations apply when acceleration is constant along a straight line. They relate displacement (s), initial velocity (u), final velocity (v), acceleration (a) and time (t).

运动学描述运动而不追究其成因。五个 SUVAT 方程适用于匀加速直线运动,它们建立了位移 (s)、初速度 (u)、末速度 (v)、加速度 (a) 和时间 (t) 之间的关系。

v = u + at

s = ut + ½at²

s = ½(u + v)t

v² = u² + 2as

s = vt − ½at²

Always list the known quantities and choose the equation that omits the unknown you are not asked for. If an object starts from rest, u = 0; if it comes to rest, v = 0.

先列出已知量,然后选择不含所求未知量的那个方程。若物体从静止开始,则 u = 0;若最终静止,则 v = 0。

In vertical motion, acceleration is g = 9.8 m s⁻² (downwards). Take a consistent sign convention.

在竖直运动中,加速度取 g = 9.8 m s⁻²(向下)。务必选取一致的符号规定。

Quantity Symbol SI Unit
Displacement s m
Initial velocity u m s⁻¹
Final velocity v m s⁻¹
Acceleration a m s⁻²
Time t s

2. Motion Graphs | 运动图像

Displacement–time (s–t) graphs: the gradient gives velocity. A straight line indicates constant velocity; a curve indicates acceleration.

位移–时间 (s–t) 图:斜率表示速度。直线代表匀速,曲线代表加速。

Velocity–time (v–t) graphs: the gradient gives acceleration, and the area under the graph gives displacement. A horizontal line means constant velocity.

速度–时间 (v–t) 图:斜率表示加速度,曲线下的面积表示位移。水平线代表匀速。

Acceleration–time (a–t) graphs: the area under the graph gives the change in velocity.

加速度–时间 (a–t) 图:曲线下的面积代表速度的变化量。

Always check whether the graph represents a one‑dimensional journey; use positive and negative signs for direction.

务必明确图像表示的是一维运动,用正负号表示方向。


3. Projectile Motion | 抛体运动

A projectile moves under constant vertical acceleration g and zero horizontal acceleration (air resistance negligible). The horizontal and vertical motions are independent.

抛体在恒定竖直加速度 g 和水平零加速度下运动(忽略空气阻力)。水平与竖直运动相互独立。

Horizontal: uₓ = u cos θ, vₓ = uₓ, sₓ = uₓ t. Vertical: uₙ = u sin θ, vₙ = uₙ − gt, sₙ = uₙ t − ½gt².

水平方向:uₓ = u cos θ,vₓ = uₓ,sₓ = uₓ t。竖直方向:uₙ = u sin θ,vₙ = uₙ − gt,sₙ = uₙ t − ½gt²。

The time of flight is found when the vertical displacement returns to its initial level (sₙ = 0). The maximum height occurs when vₙ = 0. The range is the horizontal distance travelled in that time.

飞行时间由竖直位移回到初始高度 (sₙ = 0) 求得。最大高度出现在 vₙ = 0 时。射程为这段时间内的水平位移。

Range = (u² sin 2θ)/g

Only use the range formula when launch and landing are at the same height.

射程公式仅当抛射与落地点等高时才可使用。


4. Newton’s Laws of Motion | 牛顿运动定律

First law: a body remains at rest or moves with constant velocity unless acted upon by a resultant force.

第一定律:除非受到合外力作用,物体将保持静止或匀速直线运动。

Second law: F = ma, where F is the resultant force in newtons, m is the mass in kg, and a is the acceleration in m s⁻².

第二定律:F = ma,F 为合外力(N),m 为质量(kg),a 为加速度(m s⁻²)。

Always resolve forces into components along the direction of motion and perpendicular to it. Use a clear force diagram.

始终将力沿运动方向和垂直运动方向分解。画出清晰的受力图。

Weight always acts vertically downwards (W = mg). Normal reaction is perpendicular to the contact surface. Tension in a light inextensible string is constant throughout its length.

重力始终竖直向下 (W = mg)。法向反力垂直于接触面。轻质不可伸长绳中的张力处处相等。


5. Connected Particles | 连接体问题

For two or more particles connected by a light inextensible string over a smooth pulley, treat each particle separately and apply F = ma. The acceleration magnitude is the same for all connected particles.

对于由轻质不可伸长绳跨过光滑滑轮连接的多个物体,需逐个隔离分析并应用 F = ma。所有连接体的加速度大小相等。

For a system on a smooth horizontal table with a hanging mass, use the overall equation: net accelerating force = total mass × acceleration.

对于水平光滑桌面连接悬挂重物的系统,可用整体方程:净加速力 = 总质量 × 加速度。

a = (m₂g) / (m₁ + m₂)

Always check which direction each mass moves and assign a positive direction consistently.

务必检查每个物体的运动方向,并一致规定正方向。


6. Momentum and Impulse | 动量与冲量

Momentum p = mv (kg m s⁻¹). It is a vector quantity. In a closed system, total momentum is conserved during collisions and explosions.

动量 p = mv (kg m s⁻¹),是矢量。在封闭系统中,碰撞与爆炸前后总动量守恒。

Impulse = force × time = change in momentum: I = F t = Δp = m(v − u).

冲量 = 力 × 时间 = 动量的变化量:I = F t = Δp = m(v − u)。

For oblique collisions, resolve vectors and apply conservation separately in perpendicular directions.

对于斜碰撞,按垂直方向分解矢量并分别应用守恒定律。

The coefficient of restitution e = speed of separation / speed of approach, used when appropriate (OCR/IB questions may ask for impact analysis).

恢复系数 e = 分离速度 / 接近速度,在相关题目中会用到(OCR/IB 可能考查碰撞分析)。


7. Work, Energy and Power | 功、能与功率

Work done by a constant force: W = Fd cos θ, where θ is the angle between the force and the direction of motion. Unit: joule (J).

恒力做功:W = Fd cos θ,θ 为力与位移方向之间的夹角。单位:焦耳 (J)。

Kinetic energy: KE = ½mv². Gravitational potential energy: GPE = mgh (near Earth’s surface).

动能:KE = ½mv²。重力势能:GPE = mgh(地球表面附近)。

The work–energy principle: net work done = change in kinetic energy. If only conservative forces act, mechanical energy is conserved.

功能原理:合外力做功 = 动能的变化量。若只有保守力做功,机械能守恒。

Power is the rate of doing work: P = W/t. For a vehicle moving at constant speed, P = Fv.

功率是做功的快慢:P = W/t。对于匀速运动的车辆,P = Fv。


8. Moments and Equilibrium | 力矩与平衡

The moment of a force about a point = force × perpendicular distance from the point to the line of action. Unit: N m.

力对某点的力矩 = 力 × 该点到力作用线的垂直距离。单位:N m。

For a body in equilibrium, the sum of clockwise moments equals the sum of anticlockwise moments about any pivot (principle of moments). The resultant force in any direction is zero.

物体平衡时,对任意支点的顺时针力矩之和等于逆时针力矩之和(力矩原理);任意方向上合力为零。

Always draw all forces acting on the rigid body, including weight acting at the centre of mass, reactions at pivots and tension/contact forces.

始终画出刚体上所有作用力,包括作用在质心的重力、支点反力和张力/接触力。


9. Friction on Inclined Planes | 斜面与摩擦

When resolving forces on an inclined plane, align your axes parallel and perpendicular to the slope. The weight component along the plane is mg sin θ; perpendicular to the plane is mg cos θ.

分析斜面受力时,沿斜面与垂直斜面建立坐标轴。重力沿斜面的分量为 mg sin θ,垂直斜面为 mg cos θ。

Friction F ≤ μR, where μ is the coefficient of friction and R is the normal reaction. The direction of friction always opposes motion or the tendency to move.

摩擦力 F ≤ μR,μ 为摩擦系数,R 为法向反力。摩擦力的方向始终与运动或运动趋势相反。

If a particle is in limiting equilibrium, F = μR. On a rough slope, use the condition of equilibrium or apply Newton’s second law.

若物体处于极限平衡状态,F = μR。在粗糙斜面上,运用平衡条件或牛顿第二定律。


10. Variable Acceleration and Calculus | 变加速与微积分

When acceleration is not constant, use calculus. If displacement s(t), velocity v(t) and acceleration a(t) are functions of time, then v = ds/dt and a = dv/dt = d²s/dt².

当加速度不恒定时,需使用微积分。若位移 s(t)、速度 v(t) 和加速度 a(t) 均为时间函数,则 v = ds/dt,a = dv/dt = d²s/dt²。

Conversely, s = ∫v dt and v = ∫a dt. Do not forget the constant of integration; use initial conditions to find its value.

反之,s = ∫v dt,v = ∫a dt。不要忘记积分常数,需利用初始条件确定其值。

If acceleration is given as a function of displacement, use a = v (dv/ds) to set up a differential equation that can be solved by separating variables.

若加速度表示为位移的函数,使用 a = v (dv/ds) 建立微分方程,并通过分离变量法求解。

IB and OCR papers frequently test these calculus methods with kinematics of a particle moving in a straight line.

IB 和 OCR 试卷经常通过直线运动粒子的运动学来考查这些微积分方法。


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