📚 IB & OCR Mathematics: Mechanics Essentials | IB 与 OCR 数学:力学考点精讲
Mechanics is a core applied module in both IB Mathematics (Analysis & Approaches / Applications & Interpretation) and OCR A Level Mathematics. It bridges pure mathematics with real‑world motion, forces and energy. In this guide we review the essential topics you must master – from SUVAT and Newton’s laws to moments, energy and variable acceleration – all explained with clear bilingual pairings.
力学是 IB 数学(分析与方法/应用与解释)以及 OCR A Level 数学的核心应用模块。它将纯数学与现实世界的运动、力和能量联系起来。本篇精讲梳理了必须掌握的关键考点——从 SUVAT 和牛顿定律到力矩、能量与变加速——全部采用清晰的中英双语对照讲解。
1. Kinematics and SUVAT Equations | 运动学与 SUVAT 方程
Kinematics describes motion without considering its causes. The five SUVAT equations apply when acceleration is constant along a straight line. They relate displacement (s), initial velocity (u), final velocity (v), acceleration (a) and time (t).
运动学描述运动而不追究其成因。五个 SUVAT 方程适用于匀加速直线运动,它们建立了位移 (s)、初速度 (u)、末速度 (v)、加速度 (a) 和时间 (t) 之间的关系。
v = u + at
s = ut + ½at²
s = ½(u + v)t
v² = u² + 2as
s = vt − ½at²
Always list the known quantities and choose the equation that omits the unknown you are not asked for. If an object starts from rest, u = 0; if it comes to rest, v = 0.
先列出已知量,然后选择不含所求未知量的那个方程。若物体从静止开始,则 u = 0;若最终静止,则 v = 0。
In vertical motion, acceleration is g = 9.8 m s⁻² (downwards). Take a consistent sign convention.
在竖直运动中,加速度取 g = 9.8 m s⁻²(向下)。务必选取一致的符号规定。
| Quantity | Symbol | SI Unit |
|---|---|---|
| Displacement | s | m |
| Initial velocity | u | m s⁻¹ |
| Final velocity | v | m s⁻¹ |
| Acceleration | a | m s⁻² |
| Time | t | s |
2. Motion Graphs | 运动图像
Displacement–time (s–t) graphs: the gradient gives velocity. A straight line indicates constant velocity; a curve indicates acceleration.
位移–时间 (s–t) 图:斜率表示速度。直线代表匀速,曲线代表加速。
Velocity–time (v–t) graphs: the gradient gives acceleration, and the area under the graph gives displacement. A horizontal line means constant velocity.
速度–时间 (v–t) 图:斜率表示加速度,曲线下的面积表示位移。水平线代表匀速。
Acceleration–time (a–t) graphs: the area under the graph gives the change in velocity.
加速度–时间 (a–t) 图:曲线下的面积代表速度的变化量。
Always check whether the graph represents a one‑dimensional journey; use positive and negative signs for direction.
务必明确图像表示的是一维运动,用正负号表示方向。
3. Projectile Motion | 抛体运动
A projectile moves under constant vertical acceleration g and zero horizontal acceleration (air resistance negligible). The horizontal and vertical motions are independent.
抛体在恒定竖直加速度 g 和水平零加速度下运动(忽略空气阻力)。水平与竖直运动相互独立。
Horizontal: uₓ = u cos θ, vₓ = uₓ, sₓ = uₓ t. Vertical: uₙ = u sin θ, vₙ = uₙ − gt, sₙ = uₙ t − ½gt².
水平方向:uₓ = u cos θ,vₓ = uₓ,sₓ = uₓ t。竖直方向:uₙ = u sin θ,vₙ = uₙ − gt,sₙ = uₙ t − ½gt²。
The time of flight is found when the vertical displacement returns to its initial level (sₙ = 0). The maximum height occurs when vₙ = 0. The range is the horizontal distance travelled in that time.
飞行时间由竖直位移回到初始高度 (sₙ = 0) 求得。最大高度出现在 vₙ = 0 时。射程为这段时间内的水平位移。
Range = (u² sin 2θ)/g
Only use the range formula when launch and landing are at the same height.
射程公式仅当抛射与落地点等高时才可使用。
4. Newton’s Laws of Motion | 牛顿运动定律
First law: a body remains at rest or moves with constant velocity unless acted upon by a resultant force.
第一定律:除非受到合外力作用,物体将保持静止或匀速直线运动。
Second law: F = ma, where F is the resultant force in newtons, m is the mass in kg, and a is the acceleration in m s⁻².
第二定律:F = ma,F 为合外力(N),m 为质量(kg),a 为加速度(m s⁻²)。
Always resolve forces into components along the direction of motion and perpendicular to it. Use a clear force diagram.
始终将力沿运动方向和垂直运动方向分解。画出清晰的受力图。
Weight always acts vertically downwards (W = mg). Normal reaction is perpendicular to the contact surface. Tension in a light inextensible string is constant throughout its length.
重力始终竖直向下 (W = mg)。法向反力垂直于接触面。轻质不可伸长绳中的张力处处相等。
5. Connected Particles | 连接体问题
For two or more particles connected by a light inextensible string over a smooth pulley, treat each particle separately and apply F = ma. The acceleration magnitude is the same for all connected particles.
对于由轻质不可伸长绳跨过光滑滑轮连接的多个物体,需逐个隔离分析并应用 F = ma。所有连接体的加速度大小相等。
For a system on a smooth horizontal table with a hanging mass, use the overall equation: net accelerating force = total mass × acceleration.
对于水平光滑桌面连接悬挂重物的系统,可用整体方程:净加速力 = 总质量 × 加速度。
a = (m₂g) / (m₁ + m₂)
Always check which direction each mass moves and assign a positive direction consistently.
务必检查每个物体的运动方向,并一致规定正方向。
6. Momentum and Impulse | 动量与冲量
Momentum p = mv (kg m s⁻¹). It is a vector quantity. In a closed system, total momentum is conserved during collisions and explosions.
动量 p = mv (kg m s⁻¹),是矢量。在封闭系统中,碰撞与爆炸前后总动量守恒。
Impulse = force × time = change in momentum: I = F t = Δp = m(v − u).
冲量 = 力 × 时间 = 动量的变化量:I = F t = Δp = m(v − u)。
For oblique collisions, resolve vectors and apply conservation separately in perpendicular directions.
对于斜碰撞,按垂直方向分解矢量并分别应用守恒定律。
The coefficient of restitution e = speed of separation / speed of approach, used when appropriate (OCR/IB questions may ask for impact analysis).
恢复系数 e = 分离速度 / 接近速度,在相关题目中会用到(OCR/IB 可能考查碰撞分析)。
7. Work, Energy and Power | 功、能与功率
Work done by a constant force: W = Fd cos θ, where θ is the angle between the force and the direction of motion. Unit: joule (J).
恒力做功:W = Fd cos θ,θ 为力与位移方向之间的夹角。单位:焦耳 (J)。
Kinetic energy: KE = ½mv². Gravitational potential energy: GPE = mgh (near Earth’s surface).
动能:KE = ½mv²。重力势能:GPE = mgh(地球表面附近)。
The work–energy principle: net work done = change in kinetic energy. If only conservative forces act, mechanical energy is conserved.
功能原理:合外力做功 = 动能的变化量。若只有保守力做功,机械能守恒。
Power is the rate of doing work: P = W/t. For a vehicle moving at constant speed, P = Fv.
功率是做功的快慢:P = W/t。对于匀速运动的车辆,P = Fv。
8. Moments and Equilibrium | 力矩与平衡
The moment of a force about a point = force × perpendicular distance from the point to the line of action. Unit: N m.
力对某点的力矩 = 力 × 该点到力作用线的垂直距离。单位:N m。
For a body in equilibrium, the sum of clockwise moments equals the sum of anticlockwise moments about any pivot (principle of moments). The resultant force in any direction is zero.
物体平衡时,对任意支点的顺时针力矩之和等于逆时针力矩之和(力矩原理);任意方向上合力为零。
Always draw all forces acting on the rigid body, including weight acting at the centre of mass, reactions at pivots and tension/contact forces.
始终画出刚体上所有作用力,包括作用在质心的重力、支点反力和张力/接触力。
9. Friction on Inclined Planes | 斜面与摩擦
When resolving forces on an inclined plane, align your axes parallel and perpendicular to the slope. The weight component along the plane is mg sin θ; perpendicular to the plane is mg cos θ.
分析斜面受力时,沿斜面与垂直斜面建立坐标轴。重力沿斜面的分量为 mg sin θ,垂直斜面为 mg cos θ。
Friction F ≤ μR, where μ is the coefficient of friction and R is the normal reaction. The direction of friction always opposes motion or the tendency to move.
摩擦力 F ≤ μR,μ 为摩擦系数,R 为法向反力。摩擦力的方向始终与运动或运动趋势相反。
If a particle is in limiting equilibrium, F = μR. On a rough slope, use the condition of equilibrium or apply Newton’s second law.
若物体处于极限平衡状态,F = μR。在粗糙斜面上,运用平衡条件或牛顿第二定律。
10. Variable Acceleration and Calculus | 变加速与微积分
When acceleration is not constant, use calculus. If displacement s(t), velocity v(t) and acceleration a(t) are functions of time, then v = ds/dt and a = dv/dt = d²s/dt².
当加速度不恒定时,需使用微积分。若位移 s(t)、速度 v(t) 和加速度 a(t) 均为时间函数,则 v = ds/dt,a = dv/dt = d²s/dt²。
Conversely, s = ∫v dt and v = ∫a dt. Do not forget the constant of integration; use initial conditions to find its value.
反之,s = ∫v dt,v = ∫a dt。不要忘记积分常数,需利用初始条件确定其值。
If acceleration is given as a function of displacement, use a = v (dv/ds) to set up a differential equation that can be solved by separating variables.
若加速度表示为位移的函数,使用 a = v (dv/ds) 建立微分方程,并通过分离变量法求解。
IB and OCR papers frequently test these calculus methods with kinematics of a particle moving in a straight line.
IB 和 OCR 试卷经常通过直线运动粒子的运动学来考查这些微积分方法。
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