Year 9 CIE Media Studies: Vocabulary & Terminology Quick-Memorisation Guide | 九年级CIE媒体研究:词汇术语速记指南

📚 Year 9 CIE Media Studies: Vocabulary & Terminology Quick-Memorisation Guide | 九年级CIE媒体研究:词汇术语速记指南

Mastering media terminology is your ticket to analysing any text with confidence. This guide breaks down the essential keywords for Year 9 CIE Media Studies, pairing each term with a clear definition and a memorable hack. Work through the categories below, and you will soon recognise these concepts in everything from a TikTok clip to a blockbuster film.

掌握媒体术语是自信分析任何文本的通行证。这份指南拆解了九年级CIE媒体研究的关键词汇,为每个术语配上了清晰的定义和巧妙的记忆诀窍。按照下面的分类学习,你很快就能在从短视频到电影大片的各类内容中识别这些概念。

1. Camera Shots & Framing | 镜头景别与构图

Extreme Long Shot (ELS) / Establishing Shot: A shot taken from a great distance, often showing a landscape or cityscape to establish the setting. It ‘sets the scene’ before the action begins. Memory hook: Imagine you are a bird flying over the location – the widest view possible.

极远景/定场镜头:从很远的距离拍摄,通常展现全景或城市风貌,用以奠定场景。它在动作开始前“定下场面”。记忆法:想象自己是一只飞过场景的鸟——这是最宽阔的视野。

Long Shot (LS): A shot that shows the full human figure from head to toe, along with a good amount of the surrounding environment. It places the character in context. Think ‘full body, full setting’.

全景镜头:展示人物从头顶到脚底的完整身形,以及大量周围环境。它将角色置于情境之中。记住“全身+全背景”。

Mid Shot (MS): Frames a person from the waist up. This is commonly used for dialogue scenes because it feels natural and shows some body language while keeping the face clear. Remember ‘middle = middle of the body’.

中景镜头:取景从腰部以上。常用于对话场景,因为它感觉自然,既能展现部分肢体语言,又能看清面部表情。记住“中景就是肚子中间”。

Close-Up (CU): A shot that tightly frames a person’s face or a specific object, filling the screen and revealing details such as emotions or textures. Link: ‘Close-up = close to the emotion’.

特写镜头:紧凑地框住人物面部或某个特定物体,充满屏幕,揭示情感或质感等细节。联想:特写=贴近情感。

Extreme Close-Up (ECU): Shows only a small part of the face or object, such as an eye or a key prop. It intensifies focus and can create discomfort or strong emphasis. Think ‘more than close – invasive’.

大特写镜头:只展示面部或物体的一小部分,如一只眼睛或关键道具。它强化聚焦,可能制造不适感或强烈强调。记住“比特写更近——有侵入感”。


2. Camera Angles | 拍摄角度

Eye-Level Angle: The camera is placed at the same height as the character’s eyes, creating a neutral, ‘everyday’ perspective. It invites the audience to see the character as an equal. Memory: ‘Eye level = equal’.

平视角度:摄影机与被摄者眼睛同高,创造出中性、“日常”的视角。它邀请观众以平等的眼光看待角色。记忆法:平视=平等。

Low Angle: The camera looks up at the subject from below. This makes the subject appear powerful, dominant or threatening. Imagine a superhero standing over you – you are forced to look up.

仰角镜头:摄影机从低处向上拍摄被摄体。这让被摄体显得强大、有支配力或具威胁性。想象一个超级英雄俯瞰着你——你被迫抬头仰望。

High Angle: The camera looks down on the subject from above. The character seems vulnerable, weak or insignificant. Opposite of low angle; think ‘the camera has the high ground’.

俯角镜头:摄影机从高处向下拍摄被摄体。角色看起来脆弱、弱小或微不足道。仰角的反面;记住“摄影机居高临下”。

Dutch Angle / Canted Angle: The camera is tilted sideways so the horizon is at a diagonal. This creates a sense of unease, confusion or psychological tension. Visual clue: everything is ‘off’, like a crooked painting.

斜角镜头/倾斜镜头:摄影机侧向倾斜,地平线呈对角线。这制造不安、混乱或心理紧张感。视觉线索:一切都不“正”,像挂歪的画。


3. Camera Movements | 镜头运动

Pan: The camera swivels horizontally from a fixed position, like turning your head left or right. Often used to follow action or reveal a panorama. ‘Pan’ = ‘panoramic’ turn.

摇镜:摄影机在固定位置水平旋转,如同人转动头部向左或向右看。常用于追踪动作或展示全景。‘Pan’ 联想 ‘panoramic’(全景)的转动。

Tilt: Vertical movement of the camera while it stays in one spot, tilting up or down. It can reveal the height of a building or show a character’s entire outfit. Think ’tilting your chin up and down’.

俯仰摇镜:摄影机在同一点上垂直移动,向上或向下摇。它能展示建筑物的高度或角色的全身装扮。想象“抬起或低下下巴”。

Tracking / Dolly Shot: The entire camera moves along tracks or on wheels to follow a subject smoothly. It creates a sense of fluidity and involvement. ‘Track’ as in following physical tracks on the ground.

推轨镜头/移动镜头:整个摄影机沿轨道或轮子平稳移动,跟随被摄体。它营造流畅感和参与感。‘Track’ 就是地上的轨道。

Zoom: Adjusting the focal length of the lens to make the subject appear closer or further away without moving the camera. A fast zoom in can shock; a slow zoom can draw attention. Remember ‘zoom is lens magic, not camera movement’.

变焦:调节镜头焦距,使被摄体看似拉近或推远,摄影机本身不移动。快速拉近能制造震撼,缓慢变焦则能吸引注意。记住“变焦是镜头的魔法,不是摄影机移动”。


4. Editing Techniques | 剪辑技术

Cut: The most basic edit where one shot instantly becomes the next. It is invisible when done well, maintaining continuity. Think ‘snip and join’.

:最基本的剪辑,一个镜头瞬间变为下一个。做得好的话毫无痕迹,保持连贯性。想象“一剪一接”。

Jump Cut: An abrupt transition that breaks continuity, often by cutting out a section of time. It can feel jarring and is used to show unease or the passage of time in a bold way. ‘Jump’ because time jumps forward suddenly.

跳切:生硬的转场,打破连续性,通常剪掉一段时间。它可能让人感到突兀,用于表现不安或大胆的时间跳跃。“跳”是因为时间突然向前跳跃了。

Cross-Cutting / Parallel Editing: Cutting back and forth between two or more scenes happening simultaneously in different locations. It builds suspense and shows relationships between events. Imagine a phone conversation: we cut between both speakers.

交叉剪辑/平行蒙太奇:在两个或更多同时发生在不同地点的场景之间来回切换。它能制造悬念,展现事件之间的联系。想象一段通话:我们在两个说话者之间切换。

Montage: A sequence of shots edited together to condense time, convey a lot of information quickly, or create an emotional effect. Often set to music. Think ‘training montage’ in sports films.

蒙太奇:一系列镜头剪辑在一起,以压缩时间、快速传达大量信息或创造情感效果。通常配乐使用。回想运动电影里的“训练蒙太奇”。

Match Cut: A cut where two shots are matched by action, shape or theme to create a smooth visual transition. For example, a character reaching for a door handle in one shot, and in the next a hand turning a different handle. ‘Match’ = the visual elements match.

匹配剪辑:两个镜头通过动作、形状或主题匹配,创造流畅的视觉转场。例如上一个镜头角色手握门把,下一个镜头另一只手转动相似的把柄。“匹配”就是视觉元素相合。


5. Sound Elements | 声音元素

Diegetic Sound: Sound whose source is visible on screen or implied to be present in the world of the film, such as characters talking, footsteps, rain. It belongs to the story world. ‘Diegetic = in the story’ (think ‘dialogue is diegetic’).

叙事空间声音:声源在画面中可见或暗示存在于影片世界之内,如角色说话、脚步声、雨声。它属于故事世界。‘Diegetic’ 想成置身故事中(对话就是叙事空间声音)。

Non-Diegetic Sound: Sound that comes from outside the story world, such as background music (score), voice-over narration by an unseen commentator, or sound effects added for the audience only. ‘Non-diegetic = not in the story’ (imagine a film score swelling; characters cannot hear it).

非叙事空间声音:声源来自故事世界之外,如背景音乐(配乐)、看不见的旁白叙述,或仅为观众添加的音效。“非叙事空间”就是不在故事里(想象配乐响起,角色听不见)。

Dialogue: The spoken words between characters. It reveals personality, advances the plot, and can carry subtext. Plain and simple: characters talking.

对白:角色之间的对话语言。它能揭示性格、推进情节,并蕴含潜台词。简单直白:角色间交谈。

Sound Bridge: Sound from the next scene begins before the current scene ends, or sound from the current scene lingers into the next. It smoothens transitions and links ideas. Like an audio ‘bridge’ connecting two scenes.

声音延续/声音桥接:下一场景的声音在当前场景结束前就开始了,或当前场景的声音延续到下一场景。它能平滑转场,连接想法。好比一座声音的“桥”连接两个场景。


6. Mise-en-Scène Essentials | 场面调度基础

Mise-en-Scène: A French term meaning ‘placing on stage’. It refers to everything visible within the frame: setting, props, actors, costumes, makeup, lighting and staging. Analyse it by asking: ‘What is put there and why?’ Think ‘everything in front of the camera’.

场面调度:法语词,意为“放置于舞台上”。它指画面中的一切视觉元素:场景、道具、演员、服装、化妆、灯光和走位。分析时问:“这里放了什么,为什么?”记住“摄影机前的一切”。

Setting: The time and place where the narrative occurs. It establishes mood, era and cultural context. A derelict building suggests decay, while a bright classroom suggests order. Just like ‘setting’ in a novel.

场景/布景:故事发生的时间和地点。它奠定氛围、时代和文化背景。废弃大楼暗示衰败,明亮教室暗示秩序。就像小说里的“场景设定”。

Props: Objects used by characters or placed in the setting. They can symbolise deeper meanings (a broken mirror = fragmented identity) or drive the plot (a key, a weapon). Think ‘properties on stage’ = props.

道具:角色使用或场景中摆放的物品。它们可以象征深层含义(破碎的镜子=分裂的身份)或推动情节(钥匙、武器)。记住“舞台上应用的物品”即道具。

Costume & Make-Up: What characters wear and how their appearance is altered. It instantly communicates personality, status, job, era and even mental state. Clothes tell stories without words.

服装与化妆:角色的穿着以及外表的修饰。它能瞬间传达性格、地位、职业、时代甚至心理状态。衣服在无声地讲故事。


7. Lighting | 灯光

High-Key Lighting: Bright, even illumination with few shadows. Often used in comedies, sitcoms and adverts to create a cheerful, optimistic mood. ‘High-key’ = high brightness, low drama.

高调灯光:明亮均匀的照明,阴影很少。常用于喜剧、情景剧和广告,营造欢快、乐观的氛围。“高调”=高亮度,低戏剧性。

Low-Key Lighting: Strong contrasts between light and dark, with deep shadows and little fill light. It creates suspense, mystery and threat, typical of film noir and horror. ‘Low-key’ = little light, high tension.

低调灯光:明暗对比强烈,阴影深重,补光很少。制造悬疑、神秘和威胁感,是黑色电影和恐怖片的典型手法。“低调”=暗光多,高紧张。

Backlighting: Light placed behind the subject, creating silhouettes or a halo effect. It can make a character look heroic, mysterious or anonymous. When the light comes from behind, personalities hide.

逆光:光源在被摄体后方,制造剪影或光晕效果。可使角色看起来英勇、神秘或身份不明。光从背后打来,面貌藏起来。

Chiaroscuro: An extreme form of low-key lighting using bold contrasts between light and dark to shape volume and drama. Borrowed from Italian art, it means ‘light-dark’. Say ‘key-ah-ro-skoo-ro’ and think of Caravaggio paintings.

明暗对照法:低调灯光的极端形式,用大胆的明暗对比塑造立体感和戏剧性。源自意大利艺术,意思就是“明-暗”。发音“基阿罗斯库罗”,想想卡拉瓦乔的画。


8. Narrative Structure & Theories | 叙事结构与理论

Equilibrium Theory (Todorov): Stories start with a balance (equilibrium), which is disrupted by an event (disequilibrium), then restored in a new, often changed form (new equilibrium). Think of almost any fairy tale. Formula: Calm → Chaos → New Calm.

平衡理论(托多罗夫):故事从平衡(均势)开始,被事件打破(失衡),然后以新的、通常变化了的方式恢复(新平衡)。想想几乎所有童话。公式:平静→混乱→新平静。

Character Archetypes (Propp): Vladimir Propp identified recurring character types in folk tales: the Hero, Villain, Donor, Helper, Princess (or prize), Dispatcher, and False Hero. Modern films still use these roles. Remember seven types: Hero seeks, Villain blocks, Helper aids.

角色原型(普罗普):弗拉基米尔·普罗普在民间故事中识别出重复出现的角色类型:英雄、坏蛋、赠予者、帮手、公主(或奖赏)、派遣者和假英雄。现代电影仍在使用这些角色。记住七类:英雄行动,坏蛋阻碍,帮手协助。

Binary Opposition (Lévi-Strauss): Narratives are structured around pairs of opposing concepts such as good vs evil, young vs old, freedom vs control. Conflict is created by these contrasts. Look for the ‘duels’ of ideas.

二元对立(列维-斯特劳斯):叙事围绕成对的对立概念构建,如善与恶、年轻与年老、自由与控制。冲突由此而生。寻找思想间的“对决”。

Enigma Code (Barthes): A narrative device that raises a question or mystery (enigma) to hook the audience, delaying the answer to maintain interest. Who is the killer? What is in the box? ‘Enigma’ = puzzle; audiences love solving them.

谜题编码(巴特):一种叙事手法,通过提出问题或谜团(谜题)来吸引观众,推迟答案以维持兴趣。凶手是谁?盒子里有什么?“谜题”就是谜;观众爱解谜。


9. Representation & Stereotypes | 再现与刻板印象

Representation: How media texts portray people, groups, events and ideas. It is not reality but a constructed version. Every choice – camera angle, dialogue, lighting – contributes to representation. Ask: ‘Whose version of reality is this?’

再现:媒介文本如何描绘人物、群体、事件和观念。它不是现实,而是一个构建的版本。每个选择——摄影角度、对白、灯光——都影响着再现。问:“这是谁的现实版本?”

Stereotype: A simplified, often exaggerated representation of a group based on a few traits. It can be positive or negative but always reduces individuality. Think ‘label stuck on a whole group’.

刻板印象:基于少数特征对某群体的简化、往往夸张的再现。它可以是正面的或负面的,但总是缩减了个体差异。想象“贴在整个群体上的标签”。

Countertype: A representation that challenges the usual stereotype, showing a group in a new, often more complex way. It can break down prejudices. ‘Counter’ = against the usual image.

反刻板形象:挑战惯有刻板印象的再现,以新的、通常更复杂的方式展现群体。它能打破偏见。“反”=与通常形象相对。

Mediation: The process by which reality is altered, edited and shaped when it becomes a media product. Everything you see has been ‘mediated’ – selected, framed and narrated. Reality is never raw in media.

中介化:现实成为媒介产品时被改变、编辑和塑造的过程。你看到的一切都经过了“中介”——被选择、构图和叙述。在媒体中,现实从不生涩。


10. Audience & Engagement | 受众与参与

Target Audience: The specific group a media text is aimed at, defined by age, gender, interests, income, lifestyle etc. All production decisions serve this group. Always ask: ‘Who is this made for?’

目标受众:媒介文本所针对的特定群体,由年龄、性别、兴趣、收入、生活方式等界定。所有制作决策都为这个群体服务。永远问:“这是为谁制作的?”

Uses and Gratifications Theory: Audiences actively use media to satisfy needs: information, personal identity, social interaction, and entertainment. You are not a passive sponge. Recall the four I’s: Information, Identity, Interaction, (Enterta)Inment.

使用与满足理论:受众主动使用媒介以满足需求:信息获取、个人认同、社会互动和娱乐。你不是被动的海绵。记住四个“信、同、交、娱”——信息、认同、交流、娱乐。

Hypodermic Syringe Model: An older theory suggesting media injects messages directly into a passive audience, who accept everything without question. It is now seen as too simplistic, but useful for discussing moral panics. Like injecting ideas straight into the brain.

皮下注射模型:一种更早期的理论,认为媒介像注射器一样直接将信息注入被动的受众脑中,受众全盘接受。虽被认为过于简单,但讨论道德恐慌时仍有参考价值。就像把观点直接注射进大脑。

Enigma & Action Codes (Barthes): While the enigma code hooks with mystery, the action code refers to narrative moments that imply further action about to happen, creating urgency. Both keep the audience engaged. Enigma = question; Action = gun shown will be fired.

谜题编码与动作编码(巴特):谜题编码用谜团吸引人,动作编码则指暗示即将发生的进一步行动的叙事时刻,制造紧迫感。两者共同抓住观众。谜题=问号;动作=展示的枪必将打响。


11. Media Language Quick Recall Table | 媒介语言速记表

Use this table as a rapid revision snapshot. The ‘Think’ column translates tricky terms into everyday images.

用这张表格作为快速复习的速览表。“联想画面”一栏把难懂术语转化为日常图像。

Term 术语 Quick Meaning 快解 Think … 联想画面
Diegetic Sound from story world Characters can hear it
Low Angle Camera looks up Subject looks powerful
Jump Cut Abrupt time skip A jarring ‘jump’ in time
Mise-en-Scène Everything in the frame ‘Placed on stage’
Montage A series of shots to compress time Training sequence in a sports film
Stereotype Simplified group image A sticky label on a group
Binary Opposition Two opposing ideas Good vs Evil, Light vs Dark

12. Final Tips for Memorisation | 记忆的最后窍门

Create personal flashcards. Write the term on one side of a card and the ‘think’ image plus definition on the other. Test yourself while waiting for the bus.

制作自己的抽认卡。卡片一面写术语,另一面写联想图像和定义。等公交时考考自己。

Spot terms in real media. Watch a movie trailer or advertisement and name every technique you see. This transforms theory into automatic recognition.

在真实媒体中识别术语。观看电影预告片或广告,说出你看到的每一项技巧。这能把理论变成自动识别。

Teach someone else. Explain ‘mise-en-scène’ or ‘cross-cutting’ to a friend or family member. Teaching forces you to simplify and remember more deeply.

教给别人听。向朋友或家人解释“场面调度”或“交叉剪辑”。教别人迫使自己简化,记得更牢。

Categorise, don’t cram. Group terms into families: camera, sound, editing, narrative. Your brain remembers patterns, not isolated facts.

分类,别硬塞。把术语按家族分组:摄影、声音、剪辑、叙事。大脑记住的是模式,而不是孤立的事实。

Published by TutorHao | Media Studies Revision Series | aleveler.com

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