📚 Year 9 WJEC Media: A Quick Guide to Key Terminology | Year 9 WJEC 媒体:词汇术语速记指南
Mastering the language of Media Studies is your first step towards confident analysis and creative coursework. For Year 9 WJEC students, key terms can feel like a swarm of new vocabulary, but with clever memory hooks and grouped learning, you can turn these words into permanent tools. This guide breaks down essential media terminology by category, pairing each term with a snappy memorisation trick and dual-language explanation. Let us make ‘media-speak’ second nature.
掌握媒体研究的语言是你走向自信分析和创意课程的第一步。对于 Year 9 WJEC 学生来说,关键术语可能像一群新词汇扑面而来,但借助巧妙的记忆钩子和分组学习,你可以把这些词语变成永久的工具。本指南按类别分解基本的媒体术语,为每个术语配上一个简明的记忆诀窍和双语解释。让我们让“媒体行话”成为你的第二本能。
1. Camera Shots | 镜头景别
Camera shots determine how much of the subject or scene is visible and directly influence audience focus. The easiest way to remember them is to think about the distance between the camera and the subject — the closer the shot, the more emotional detail we see. For WJEC analysis, always link the shot type to its effect on the viewer.
镜头景别决定了画面中主体或场景的可见范围,并直接影响观众的注意力。最简单的记忆方法是考虑摄像机与主体之间的距离——距离越近,我们看到的情感细节越多。在 WJEC 的分析中,一定要将景别类型与其对观众的影响联系起来。
Extreme Long Shot (ELS) — Frames the subject at a great distance, often showing vast landscapes or cityscapes. Memory hook: Think ‘Establishing’ — ELS establishes the world before the story zooms in.
远景 (ELS) — 远距离框取主体,通常展现广阔的风景或城市风貌。记忆法:联想“建立”——远景在故事拉近之前建立起整个故事世界。
Long Shot (LS) — Shows the full human figure from head to toe, with plenty of surroundings. Memory hook: ‘Long = Whole Body Song’ — you can see the whole body moving.
全景 (LS) — 展现人物从头部到脚部的完整形象,并包含大量环境。记忆法:“全景看全人”——整个人都看得见。
Medium Shot (MS) — Frames a person from the waist up; the most common shot for dialogue. Memory hook: ‘Medium = Middle of the Body’ — it is a conversational shot, like talking across a table.
中景 (MS) — 从腰部以上框取人物;对白中最常用的景别。记忆法:“中景是中间”——像隔桌谈话的镜头。
Close-up (CU) — Tightly frames a face or object, revealing fine emotions or details. Memory hook: ‘CU = See You (emotion)’ — you see what the character feels.
特写 (CU) — 紧凑地框取面部或物体,展现细微情绪或细节。记忆法:“特写就是‘特’别放大看‘写’实表情。”
Extreme Close-up (ECU) — Frames only a small part, such as an eye or a button. Memory hook: ‘ECU = Every Crevice Uncovered’ — nothing is hidden.
大特写 (ECU) — 只框取极小部分,如一只眼睛或一枚纽扣。记忆法:“大特写放大到极致,连缝隙都看清。”
2. Camera Angles | 拍摄角度
Angles reveal power, vulnerability, and point of view. In WJEC GCSE tasks, identifying an angle is only half the battle; you must explain what it suggests about a character or situation. Use the ‘power triangle’: high angle = less power, low angle = more power, eye-level = equal power.
拍摄角度揭示权力、弱点和视角。在 WJEC GCSE 作业中,识别角度只是成功的一半;你必须解释它暗示了人物或情境的什么。使用“权力三角”:俯角 = 权力更小,仰角 = 权力更大,平视 = 权力平等。
High Angle — The camera looks down on the subject, making them appear small, weak, or trapped. Memory hook: ‘High = Helpless Hamster’ — like looking down at a tiny pet.
俯角 — 摄影机俯拍主体,使其显得渺小、虚弱或受困。记忆法:“俯视如看笼中鼠”——高高在上的视角。
Low Angle — The camera looks up at the subject, giving them authority or menace. Memory hook: ‘Low = Lion Roar’ — you admire or fear the giant.
仰角 — 摄影机仰拍主体,赋予其权威或威胁感。记忆法:“仰视如望雄狮”——令人敬畏或恐惧。
Eye-level Angle — Camera is positioned as if it is a person’s eyes, creating neutrality and realism. Memory hook: ‘Eye-level = Equal’ — you are on the same level as the character.
平视角度 — 摄影机如同人眼的高度,营造中立与现实感。记忆法:“平视即平等”——你与角色平起平坐。
Bird’s-eye View — Shot directly from above, often disorienting or godlike. Memory hook: ‘Bird’s-eye = Fly High, Spy Low’ — maps and mazes.
鸟瞰 — 从正上方拍摄,常令人迷失或呈现上帝视角。记忆法:“鸟瞰如飞鸟巡视”——地图般的迷宫视角。
Worm’s-eye View — Looking up from ground level, extreme low angle. Memory hook: ‘Worm = Ground Hugger’ — you feel very small.
虫视 — 从地面向上仰拍的极端仰角。记忆法:“虫视如蚯蚓看世界”——卑微渺小。
3. Camera Movement | 镜头运动
Movement adds dynamism and guides the audience’s eye. In your WJEC exam, pair each movement term with a feeling — smooth tracking can be reassuring, shaky handheld can be tense. Memorise the movements by the equipment used: tripod for pans and tilts, tracks or wheels for dollies, and cranes for soaring shots.
运动增加动感并引导观众视线。在 WJEC 考试中,将每个运动术语与一种感觉配对——流畅的推轨可能令人安心,摇晃的手持可能紧张。通过所用设备来记忆运动:三脚架用于摇摄和俯仰,轨道或轮子用于推移,起重机用于升降镜头。
Pan — Horizontal turn on a fixed axis, like shaking head ‘no’. Memory hook: ‘Pan = Panorama’ — scan the scene left to right.
摇摄 — 在固定轴上的水平转动,如同摇头说“不”。记忆法:“摇摄如环视全景”——从左到右审视场景。
Tilt — Vertical turn on a fixed axis, like nodding ‘yes’. Memory hook: ‘Tilt = Top-to-bottom’ — look up and down a skyscraper.
俯仰 — 在固定轴上的垂直转动,如同点头说“是”。记忆法:“俯仰如点头”——上下打量建筑物。
Track / Dolly — The whole camera moves forwards, backwards, or sideways on wheels. Memory hook: ‘Dolly = Roll In, Roll Out’ — imagine a shopping trolley with a camera.
推拉/移动 — 整个摄影机借助轮子前后或侧向移动。记忆法:“推拉如推购物车”——摄影机装在轮子上滑行。
Zoom — Lens changes focal length to magnify or widen the view without moving the camera. Memory hook: ‘Zoom = Zip open Magnification’ — quick change, not natural to the eye.
变焦 — 镜头改变焦距来放大或拓宽视野,摄影机本身不动。记忆法:“变焦如同拉近图像”——快速而不自然。
Crane Shot — Camera rises or descends on a mechanical arm. Memory hook: ‘Crane = Elevate the Scene’ — sweeping and majestic.
升降镜头 — 摄影机在机械臂上升降。记忆法:“升降如起重机抬举”——气势恢宏。
4. Editing: Transitions and Pace | 剪辑:转场与节奏
Editing is the invisible art that stitches shots together. WJEC expects you to comment on the pace (fast cuts create urgency, slow dissolves build nostalgia) and the type of transition. Think of editing as punctuation: a cut is a comma, a fade-out is an ellipsis, and a wipe is an exclamation mark.
剪辑是将镜头缝合起来的无形艺术。WJEC 期待你评论节奏(快切制造紧迫感,慢溶接营造怀旧)和转场类型。把剪辑想象成标点:切如逗号,淡出如省略号,划接如感叹号。
Cut — Instant change from one shot to another. Memory hook: ‘Cut = Snap your fingers’ — immediate and invisible.
切 — 从一个镜头瞬间切换到另一个。记忆法:“切如打响指”——瞬间无形。
Fade — Gradually to black (fade-out) or from black (fade-in), often signaling the end of a scene. Memory hook: ‘Fade = Fall asleep, Wake up’ — like closing and opening your eyes.
淡入淡出 — 画面渐变为黑色(淡出)或从黑色渐现(淡入),常表示一场戏的结束。记忆法:“淡出如闭眼入睡,淡入如睁眼醒来。”
Dissolve — One shot blends into another, suggesting passage of time or connection. Memory hook: ‘Dissolve = Dreamy Overlap’ — two images become a ghostly merge.
溶接 — 一个镜头逐渐融入另一个,暗示时间流逝或关联。记忆法:“溶接如梦般重叠”——两个画面幻化为一。
Wipe — One shot pushes the other off screen. Memory hook: ‘Wipe = Windscreen Wiper’ — clears the view with a line.
划接 — 一个镜头把另一个推出屏幕。记忆法:“划接如雨刷器”——一条线扫清画面。
Jump Cut — Abrupt, disorienting cut within the same scene. Memory hook: ‘Jump = Jerky Jump’ — makes time leap awkwardly.
跳切 — 同一场景中的突兀、不连贯的剪辑。记忆法:“跳切如时间抽搐”——生硬地跳跃。
Match Cut — A cut that links two shots through a visual similarity. Memory hook: ‘Match = Mirror Shapes’ — bone flying into spaceship in 2001: A Space Odyssey.
匹配剪辑 — 通过视觉相似性连接两个镜头的剪辑。记忆法:“匹配如镜面图形”——《2001太空漫游》中骨头抛起变飞船。
5. Sound: Diegetic and Non-Diegetic | 声音:剧情内与剧情外
Sound shapes the reality of a media text. The core distinction for WJEC is diegetic (inside the story world) versus non-diegetic (added for the audience, like a film score). Picture a curtain: if the characters could hear it, it is diegetic; if only we hear it, it is non-diegetic.
声音塑造媒体文本的现实。WJEC 的核心区分是剧情内声音(故事世界内)与剧情外声音(为观众添加的,如电影配乐)。想象一个幕布:如果角色能听到,就是剧情内声音;如果只有我们听到,就是剧情外声音。
Diegetic Sound — Sound whose source is visible on screen or implied to be present in the story world, e.g., dialogue, footsteps, radio music. Memory hook: ‘Diegetic = Dialogue (the characters can Die-get it)’ — they can hear it too.
剧情内声音 — 声源在屏幕上可见或暗示存在于故事世界中的声音,如对话、脚步、收音机音乐。记忆法:“剧情内即‘剧内’人物可闻”——他们也能听见。
Non-diegetic Sound — Sound added for the audience, such as voiceover narration or background music the characters cannot hear. Memory hook: ‘Non-diegetic = No, they can’t get it’ — only for us.
剧情外声音 — 仅为观众添加的声音,如画外音旁白或角色听不到的背景音乐。记忆法:“剧情外即‘剧外’观众独占”——只有我们听得到。
Ambient Sound — Background noise that gives a scene atmosphere, e.g., birds chirping, distant traffic. Memory hook: ‘Ambient = Atmosphere Background’ — sets the mood silently.
环境音 — 给场景定下氛围的背景噪音,如鸟鸣、远处车流。记忆法:“环境音如气氛背景”——静默定调。
Sound Bridge — Sound from the next scene begins before you see it, or sound continues from the previous scene. Memory hook: ‘Bridge = Audio Connector’ — it carries you over the cut.
声音桥 — 下一场的声音在画面出现前先响起,或上一场的声音延续。记忆法:“声音桥如听觉桥梁”——无缝过渡。
Foley — Artificial, synchronised sound effects created in post-production, like footsteps on gravel or a punch land. Memory hook: ‘Foley = Faking Ordinary Live Effects Yearly’ — everyday sounds manufactured.
拟音 — 在后期制作中人工同步的音效,如碎石上的脚步声或拳头打击声。记忆法:“拟音即‘拟’造日常声‘音’”——人工制造的真实。
6. Mise-en-Scène: Setting, Props, Costume | 场面调度:场景、道具与服装
Mise-en-Scène is everything placed in front of the camera. The mnemonic ‘CLAMPS’ helps: Costume, Lighting, Actors (position and performance), Make-up, Props, Setting. For WJEC, every visual choice is deliberate — a red coat is never just a red coat.
场面调度是放置在摄影机前的一切。助记符“CLAMPS”有帮助:服装(Costume)、灯光(Lighting)、演员(Actor,位置和表演)、化妆(Make-up)、道具(Props)、场景(Setting)。对 WJEC 而言,每一个视觉选择都是刻意的——一件红外套绝不仅仅是一件红外套。
Setting — The environment where the scene takes place, real or constructed. Memory hook: ‘Setting = Story Location’ — time, place, mood wrapped together.
场景 — 场景发生的地点,真实的或搭建的。记忆法:“场景即故事的位置”——时间、地点、情绪统合。
Props — Objects used by actors that can hold symbolic meaning. Memory hook: ‘Props = Purposeful Objects’ — a broken watch may symbolise lost time.
道具 — 演员使用的具有象征意义的物品。记忆法:“道具即‘道’出寓意的工‘具’”——破表或象征逝去时光。
Costume — Clothes worn by characters, signalling era, status, personality. Memory hook: ‘Costume = Character Outfit Tells Story’ — what you wear speaks before you do.
服装 — 角色穿着的衣物,标示时代、地位与个性。记忆法:“服装就是人物的外壳”——衣着先声夺人。
High-key Lighting — Bright, even lighting with few shadows, often used in sitcoms and rom-coms. Memory hook: ‘High-key = Happy Key’ — cheerful and clear.
高调灯光 — 明亮、均匀、少阴影的布光,常用于情景喜剧和爱情喜剧。记忆法:“高调灯光如开心钥匙”——明快清晰。
Low-key Lighting — Deep shadows and high contrast, creating suspense or mystery. Memory hook: ‘Low-key = Lurking Fear’ — film noir and horror.
低调灯光 — 深重阴影与高对比度,制造悬念或神秘感。记忆法:“低调灯光潜伏恐惧”——黑色电影与恐怖片。
7. Representation and Stereotypes | 表征与刻板印象
Media texts construct versions of reality, not mirrors. WJEC wants you to analyse how groups, events and issues are represented and whether they rely on stereotypes or challenge them. Ask: who is shown as powerful, and who is absent? What is being reinforced or subverted?
媒体文本构建的是现实的版本,而非镜子。WJEC 希望你分析群体、事件和议题是如何被表征的,以及它们是否依赖于刻板印象或对其挑战。要问:谁被展示为有权力,谁缺席?什么在被强化或被颠覆?
Representation — The way media re-presents people, places or ideas through selection and construction. Memory hook: ‘Re-presentation = Re-building Reality’ — every frame is a choice.
表征 — 媒体通过选择和构建来重新呈现人物、地点或观念的方式。记忆法:“表征即‘再呈现’”——每个画面都是选择。
Stereotype — An oversimplified, generalised portrayal of a group, often reducing individuals to a few traits. Memory hook: ‘Stereotype = Same-type’ — all members are shown the same way.
刻板印象 — 对一个群体过度简化、概括化的描摹,常将个体缩减为几个特征。记忆法:“刻板即‘刻’成同一模‘板’”——千人一面。
Countertype — A representation that deliberately challenges or reverses a stereotype. Memory hook: ‘Counter = Opposite Type’ — the princess who saves the knight.
反类型 — 刻意挑战或逆转刻板印象的表征。记忆法:“反类型即‘反’其道而行之”——公主拯救骑士。
Archetype — A universally recognised character or pattern, like the hero or the mentor. Memory hook: ‘Archetype = Ancient Pattern’ — found in myths across cultures.
原型 — 普遍认可的角色或模式,如英雄或导师。记忆法:“原型如古老模板”——各文化神话中皆存。
8. Audience: Demographics and Psychographics | 受众:人口统计与心理特征
Media producers target specific audiences. For WJEC, you need to distinguish demographic categories (age, gender, income) from psychographics (values, interests, lifestyle). The mnemonic ‘DR CAGE’ for demographics is useful: Demographic, Region, Class, Age, Gender, Ethnicity. Psychographics use the 4Cs model — think of why people consume.
媒体制作人瞄准特定受众。对 WJEC 而言,你需要区分人口统计类别(年龄、性别、收入)与心理特征(价值观、兴趣、生活方式)。人口统计的助记符“DR CAGE”很有用:人口统计(Demographic)、地区(Region)、阶级(Class)、年龄(Age)、性别(Gender)、族裔(Ethnicity)。心理特征使用4Cs模型——思考人们为什么消费。
Demographic — Statistical data about a population group. Memory hook: ‘Demographic = Data on People’ — counting and labelling audiences.
人口统计 — 关于人口群体的统计数据。记忆法:“人口统计即用数字描摹人群”——数数和贴标签。
Psychographic — Classification of audiences based on psychological traits, such as achievers, explorers, or reformers. Memory hook: ‘Psychographic = Psyche Graphic’ — a mind-map of values.
心理特征 — 基于心理特质对受众的分类,如成就者、探索者或改革者。记忆法:“心理特征如心灵地图”——价值观图谱。
Target Audience — The specific group a media product is aimed at. Memory hook: ‘Target = Bullseye Audience’ — hit the right people with the right message.
目标受众 — 媒体产品所针对的特定群体。记忆法:“目标如靶心”——用正确信息击中正确人群。
Uses and Gratifications — A theory stating audiences actively choose media to fulfil needs: information, personal identity, integration and social interaction, entertainment. Memory hook: ‘PIES’ — Personal Identity, Entertainment, Information, Social Interaction.
使用与满足 — 一个理论,指出受众主动选择媒体来满足需求:信息、个人身份、整合与社会互动、娱乐。记忆法:馅饼(PIES)——个人身份(Personal Identity)、娱乐(Entertainment)、信息(Information)、社交(Social Interaction)。
9. Genre Codes and Conventions | 类型符码与惯例
Genre is a contract between the producer and the audience — certain rules are expected. WJEC requires you to identify how a text follows or subverts genre conventions. Think of a recipe: a horror genre normally requires dark lighting, jump scares, and isolated settings. When a text breaks these, we call it a hybrid or a subversion.
类型是制作人与观众之间的契约——有一套预期的规则。WJEC 要求你识别文本遵循或颠覆类型惯例的方式。把它想成食谱:恐怖类型通常需要暗调灯光、跳跃惊吓和孤立场景。当文本打破这些时,我们称之为混合类型或颠覆。
Genre — A category of media text with shared conventions, e.g., western, sci-fi, rom-com. Memory hook: ‘Genre = General Kind’ — a family of texts.
类型 — 具有共享惯例的媒体文本类别,如西部片、科幻、浪漫喜剧。记忆法:“类型即同‘类’型”——文本的家族。
Convention — A typical element or rule within a genre, like a car chase in an action film. Memory hook: ‘Convention = Common Invented Rule’ — agreed-upon recipe ingredient.
惯例 — 一种类型中的典型元素或规则,如动作片中的追车戏。记忆法:“惯例即‘惯’常的规‘例’”——约定俗成的配方。
Hybrid Genre — A mix of two or more genres, such as a horror-comedy. Memory hook: ‘Hybrid = Two Eggs in One Basket’ — blends codes.
混合类型 — 两种或多种类型的混合,如恐怖喜剧。记忆法:“混合如一篮二蛋”——符码交融。
Iconography — The visual symbols and props that define a genre, like cowboy hats in westerns or spaceships in sci-fi. Memory hook: ‘Iconography = Eye-Con Images’ — instantly recognisable visual shorthand.
图像志 — 定义一种类型的视觉符号和道具,如西部片的牛仔帽或科幻片的太空船。记忆法:“图像志即‘图标’式影像”——一眼可辨的视觉速记。
10. Narrative Theories in Brief | 叙事理论简述
WJEC does not demand an exhaustive theory dump but does expect you to apply basic narrative concepts. Stick to the four most useful ones: Todorov’s equilibrium, Propp’s character types, Barthes’ enigma code, and Levi-Strauss’s binary opposition. Remember them with ‘TEProBi’ — Teapot Robot.
WJEC 不要求堆砌理论,但期望你应用基本的叙事概念。坚持四种最有用的:托多罗夫的平衡、普罗普的角色类型、巴特的谜题码和列维-斯特劳斯的二元对立。用“TEProBi”来记——“茶壶机器人”的英文缩写。
Todorov’s Equilibrium — Narrative moves from equilibrium to disruption to new equilibrium. Memory hook: ‘Todorov = To-Do-Then-Restore’ — start calm, chaos, new calm.
托多罗夫平衡 — 叙事从平衡到打破再到新的平衡。记忆法:“托多罗夫:从安到乱再复安”——开局平静,动荡,新平静。
Propp’s Character Types — Recurring roles: hero, villain, donor, helper, princess, dispatcher, false hero. Memory hook: ‘Propp’s Puppets’ — think of them as fairytale stock characters.
普罗普角色类型 — 反复出现的角色:英雄、恶棍、赠与者、帮手、公主、派遣者、伪英雄。记忆法:“普罗普的童话木偶”——想象成童话中的固定角色。
Barthes’ Enigma Code — The narrative creates questions to hook the audience. Memory hook: ‘Barthes = Bait Hooks’ — the mystery bait that keeps us watching.
巴特的谜题码 — 叙事制造问题来勾住观众。记忆法:“巴特的诱饵钩”——让你紧盯的谜题诱饵。
Binary Opposition (Levi-Strauss) — Conflict between two opposing forces, e.g., good vs. evil, young vs. old. Memory hook: ‘Binary = Two Stars Colliding’ — the clash that drives story.
二元对立 (列维-斯特劳斯) — 两种对立力量的冲突,如善与恶、年轻与衰老。记忆法:“二元如双星碰撞”——推动故事的冲突。
11. Media Language: Signifier and Signified | 媒介语言:能指与所指
Semiotics, the study of signs, is foundational for WJEC textual analysis. A sign is made of a signifier (the physical form) and a signified (the mental concept). The same signifier can generate different connotations depending on context. Practise by deconstructing everyday images: a rose (signifier) might signify love, nature, or even political parties.
符号学是 WJEC 文本分析的基础。一个符号由能指(物理形式)和所指(心理概念)构成。同一个能指根据语境会产生不同的内涵。通过解构日常图像来练习:玫瑰(能指)可能代表爱情、自然甚至政党。
Sign — The whole unit that combines the signifier and signified. Memory hook: ‘Sign = Signal’ — something that stands for something else.
符号 — 由能指和所指组成的完整单位。记忆法:“符号即信号”——以物代物。
Signifier — The physical form we see or hear, e.g., a red heart shape. Memory hook: ‘Signifier = Sense-able Form’ — we sense it with eyes or ears.
能指 — 我们看到或听到的物理形式,如一颗红心形状。记忆法:“能
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