📚 GCSE CAIE Psychology: Glossary & Terminology Quick-Memorization Guide | GCSE CAIE 心理学:词汇术语速记指南
Mastering psychology vocabulary is crucial for GCSE CAIE success, yet hundreds of terms can feel overwhelming. This guide transforms those terms into memorable chunks using mnemonic devices, vivid associations, and structured comparisons. You will move from simply memorising to genuinely understanding each concept, so you can recall it under exam pressure.
掌握心理学词汇对GCSE CAIE考试至关重要,但数百个术语往往令人望而生畏。本指南通过记忆术、生动联想和结构化对比,将这些术语转化为易于记忆的组块。你将不再只是死记硬背,而是真正理解每个概念,从而在考试压力下准确提取。
1. Core Approaches and Perspectives | 核心方法与视角
The five major psychological approaches shape every topic you study. Use the acronym BECSP to lock them in: Biological, Evolutionary, Cognitive, Social, and Psychodynamic. Imagine a big ‘BECSP’ sandwich stuffed with brain scans, cave-people, thought bubbles, crowd scenes, and icebergs.
五大心理学方法贯穿每个课题。用首字母缩写 BECSP 来记忆:生物 (Biological)、进化 (Evolutionary)、认知 (Cognitive)、社会 (Social) 和心理动力 (Psychodynamic)。想象一个巨大的 ‘BECSP’ 三明治,里面塞满了脑部扫描、穴居人、思想泡泡、人群场景和冰山。
For the Biological approach, link ‘neurotransmitters’ to tiny postmen delivering chemical letters across synapses. For the Cognitive approach, think of the mind as a computer: input, storage, retrieval. The Psychodynamic approach can be recalled by the iceberg model: the conscious tip floating above water, while the unconscious mass lurks below.
对于生物方法,把 ‘神经递质’ 和微小的邮递员联系起来,他们在突触间投递化学信件。对于认知方法,把心灵想成一台计算机:输入、存储、提取。心理动力方法可用冰山模型回忆:意识是水面上的冰山尖端,而无意识的大部分潜伏在水下。
Remember behaviourism with a ‘black box’—only observable input and output matter, not internal thoughts. Use the phrase ‘Pavlov’s drooling dogs’ to trigger classical conditioning, and ‘Skinner’s pecking pigeons’ for operant conditioning.
用 ‘黑箱’ 记住行为主义——只有可观察的输入和输出才算数,内部想法不重要。用 ‘巴甫洛夫流口水的狗’ 触发经典条件反射,用 ‘斯金纳啄食的鸽子’ 记住操作条件反射。
2. Research Methods and Design | 研究方法与设计
Confuse independent variable (IV) and dependent variable (DV)? Picture the experimenter as a DJ. The IV is the track the DJ changes on purpose; the DV is the crowd’s reaction that gets measured. IV manipulated, DV measured.
混淆自变量 (IV) 和因变量 (DV) 吗?把实验者想象成 DJ。IV 是 DJ 刻意更换的曲目;DV 是测量到的观众反应。IV 被操纵,DV 被测量。
For experimental designs, use a dinner-party image: Independent groups design means separate guests at separate tables, never mixing. Repeated measures design is the same guest tasting all three courses. Matched pairs design means twins at different tables, one in each condition.
对于实验设计,用晚宴场景想象:独立组设计意味着不同桌的独立客人,从不混合。重复测量设计是同一个客人品尝所有三道菜。匹配对设计是双胞胎坐在不同桌,每人处于一种实验条件下。
Ethical guidelines spell STOP-CAMP: Social sensitivity, Trust, Optional withdrawal, Protection from harm, Competence, Anonymity, Minimised deception, Privacy. Recite the acronym while imagining a camping trip where every STOP sign protects participants.
伦理准则可拼成 STOP-CAMP:社会敏感性、信任、可选退出、免受伤害、胜任力、匿名、最小化欺骗、隐私。背诵这个缩写时,想象一次露营旅行,每个停止标志都在保护被试。
Quantitative data is numbers (think ‘quantity’); qualitative data is stories and words (think ‘quality’). ‘Numbers narrate nothing, words whisper wonders’—a quick rhyme to keep them apart.
定量数据是数字(想 ‘数量’);定性数据是故事和词语(想 ‘质量’)。’数字不语,词语低语奇迹’——一句押韵的话帮它们各就各位。
3. Memory and Cognition | 记忆与认知
The multi-store model (Atkinson and Shiffrin) is a library: sensory register is the drop box that holds everything briefly. If you pay attention, the book moves to short-term memory (STM) shelf. Rehearse it, and it enters long-term memory (LTM) archives. STM capacity is 7±2 chunks—visualise a phone number without the area code.
多存储模型 (Atkinson 和 Shiffrin) 是一座图书馆:感觉寄存器是短暂存放一切的还书箱。如果加以注意,书就会移到短时记忆 (STM) 书架。经过复述,它就进入长时记忆 (LTM) 档案馆。STM 容量为 7±2 组块——想象一串没有区号的电话号码。
For types of long-term memory, label three drawers: Episodic (personal diary events), Semantic (encyclopaedia facts), and Procedural (muscle skills like riding a bike). Think EPS, like extra-personal storage.
对于长时记忆的类型,贴上三个抽屉标签:情景记忆(个人日记事件)、语义记忆(百科全书事实)和程序记忆(如骑车的肌肉技能)。想成 EPS,就像额外个人存储。
Recall the primacy and recency effects with a concert: you remember the first song (primacy) and the encore (recency) but forget the middle tracks. The serial position curve looks like a U-shaped smile.
用一场音乐会回忆首因效应和近因效应:你记得第一首歌(首因)和返场曲目(近因),却忘了中间曲目。系列位置曲线看起来像一个 U 形笑脸。
For forgetting, interference theory is two radio stations clashing: proactive interference is old songs blocking new ones; retroactive interference is new songs overwriting old ones. Retrieval failure is a misplaced library card—the memory is there, but you cannot access it without the right cue.
对于遗忘,干扰理论是两台电台撞车:前摄干扰是旧歌妨碍新歌;倒摄干扰是新歌覆盖旧歌。提取失败是放错地方的借书卡——记忆存在,但缺少正确线索无法提取。
4. Social Influence | 社会影响
Conformity, compliance, and obedience are three siblings with different motives. Conformity is copying the group to fit in (Asch’s line study). Imagine yourself as a chameleon changing colour to match the leaves. Compliance is saying ‘yes’ to a direct request—picture a nodding doll. Obedience is following an authority figure’s order (Milgram’s shock study). Envision a remote-controlled robot taking commands.
从众、顺从和服从是三个动机不同的手足。从众是为了融入而模仿团体(Asch 线段研究)。想象自己是只变色龙,变换颜色匹配树叶。顺从是对直接请求说’好’——想象一个点头娃娃。服从是听从权威人物的命令(Milgram 电击研究)。想成一个遥控机器人接收指令。
For Milgram, remember ‘65% went to 450V’ as the shocking statistic. Link the number 65 to retirement age—authority can make even mature adults obey. Use the phrase ‘white coat, high voltage’ to recall the experimenter’s uniform as a situational factor.
对于 Milgram,记住 ‘65% 达到 450 伏’ 这一震惊数据。把 65 和退休年龄联系起来——权威甚至能使成熟成年人服从。用 ‘白衣,高压’ 这个短语回忆实验者的制服是情境因素。
Bystander intervention drops when more people are present—diffusion of responsibility. Picture a pizza being shared among many; everyone expects someone else to pay. Latane and Darley’s decision model: Notice→Interpret as emergency→Assume responsibility→Know what to do→Decide to act. First letters spell NIAND—sound it out as ‘knee-and’, as in you need a knee-and-leg to run and help.
旁观者干预在人多时下降——责任分散。想象一张比萨被多人分享;每个人都指望别人付账。Latane 和 Darley 的决策模型:注意→解释为紧急→承担责任→知道怎么做→决定行动。首字母拼成 NIAND——读作 ‘膝盖与’,好像你需要膝盖和腿才能跑去帮忙。
5. Developmental Psychology | 发展心理学
Attachment styles can be remembered with a cosy blanket metaphor. Secure attachment is a child confidently using the caregiver as a safe base, like a warm blanket always available. Insecure-avoidant is a child ignoring the blanket even when it is removed—pretending independence. Insecure-resistant is clinging to the blanket angrily, both wanting and pushing away. Ainsworth’s Strange Situation is the ‘blanket test’ lab.
依恋类型可用一条舒适的毯子来记。安全型依恋是孩子自信地把照顾者当作安全基地,像一条始终可用的温暖毯子。不安全回避型是孩子即便毯子被拿走也忽视它——假装独立。不安全反抗型是愤怒地紧抓毯子,又想要又推开。Ainsworth 的陌生情境就是那个’毯子测试’实验室。
For Piaget’s stages, sing a four-note tune: Sensorimotor (0-2) – ‘Snake crawls’; Pre-operational (2-7) – ‘Pretend play’; Concrete operational (7-11) – ‘Cook with logic’; Formal operational (11+) – ‘Fly into abstract thoughts’. Each line matches the cognitive leap. Object permanence, the understanding that objects still exist when hidden, develops around 8 months—visualise a baby laughing at peek-a-boo.
对于皮亚杰的阶段,唱一个四音符旋律:感知运动 (0-2) – ‘蛇爬行’;前运算 (2-7) – ‘假装游戏’;具体运算 (7-11) – ‘逻辑烹饪’;形式运算 (11+) – ‘飞入抽象思维’。每句对应一个认知飞跃。客体恒常性,即理解物体藏起来依然存在,约 8 个月时发展——想象一个婴儿玩躲猫猫发笑。
Vygotsky’s zone of proximal development (ZPD) is the learning sweet spot between ‘I can do alone’ and ‘too hard even with help’. Picture a scaffolding: a supportive adult builds a temporary platform until the child can climb independently.
维果茨基的最近发展区 (ZPD) 是介于 ‘我能自己做’ 和 ‘有帮忙也太难’ 之间的学习恰到好处区间。想象一个脚手架:支持性的成人搭起临时平台,直到孩子能独立攀爬。
6. Biological Psychology | 生物心理学
Neuron structure becomes a miniature factory: dendrites are the delivery trucks bringing messages; the cell body (soma) is the manager; the axon is the highway; the myelin sheath is the asphalt that speeds transmission. The terminal buttons release neurotransmitters into the synapse, like a bubble-blowing toy releasing soap bubbles to the next neuron.
神经元结构变成一座微型工厂:树突是运来消息的送货卡车;细胞体是经理;轴突是高速公路;髓鞘是加速传导的柏油路。终端按钮向突触释放神经递质,像吹泡泡玩具向下一个神经元释放肥皂泡。
For brain areas, use a hand model: wrist is the brainstem (life support), thumb curled inside is the amygdala (emotion and fear), fingers folded over thumb represent the cerebral cortex thinking cap. The prefrontal cortex is the forehead seat of reasoning—’pre-frontal prevents foolishness’.
对于大脑区域,用手部模型:手腕是脑干(生命支持),向内弯的拇指是杏仁核(情绪与恐惧),覆在拇指上的手指代表大脑皮层思维帽。前额皮层是额头处推理席位——’前额防止愚行’。
The peripheral nervous system splits into somatic (voluntary movements) and autonomic (automatic functions). The autonomic divides into sympathetic (stress, ‘sympathy for the fight’) and parasympathetic (calm, ‘parachute back to peace’). Use the mnemonic ‘S.A.P.’—Somatic Always Purposeful, Sympathetic Alarm, Parasympathetic Peace.
外周神经系统分为躯体神经(随意运动)和自主神经(自动功能)。自主神经再分成交感神经(应激,’同情战斗’)和副交感神经(平静,’降落伞回到和平’)。使用记忆术 ‘S.A.P.’——躯体总是有目的的,交感警报,副交感和平。
7. Sleep and Dreams | 睡眠与梦
The sleep cycle consists of five stages cycling roughly every 90 minutes. Use the wave shape to memorise: Stage 1 is light sleep, theta waves—thin as a toothpick. Stage 2 has sleep spindles and K-complexes—imagine a spinning top (spindle) kicking a football (K-complex). Stages 3 and 4 are slow-wave delta sleep, deep as a delta river delta. REM is where vivid dreaming occurs, eyes dart like rapid remotes.
睡眠周期由五个阶段组成,大约每 90 分钟循环一次。用波形来记:第 1 阶段是浅睡眠,θ 波——细得像根牙签。第 2 阶段有睡眠纺锤波和 K-复合波——想象旋转陀螺(纺锤)踢足球(K-复合波)。第 3 和第 4 阶段是慢波 δ 睡眠,像三角洲河流那么深。REM 期发生生动梦境,眼睛像快速遥控器一样飞镖般移动。
Theories of dreaming: Freud’s wish fulfilment says dreams are disguised urges, like a secret gift wrapped in symbols. Activation-synthesis theory (Hobson and McCarley) claims the brain synthesises a story from random neural firing—a mad sculptor chipping nonsense blocks into a statue. Use ‘Freud’s fable’ versus ‘Hobson’s hardware’.
梦的理论:弗洛伊德的愿望实现说梦是伪装的冲动,像裹着象征符号的秘密礼物。激活-整合理论 (Hobson 和 McCarley) 声称大脑将随机神经放电合成为一个故事——一个疯子在把荒诞的石块凿成雕像。用 ‘弗洛伊德的寓言’ 对决 ‘霍布森的硬件’ 来记。
8. Psychological Problems and Therapies | 心理问题与疗法
For depression, remember Beck’s negative triad: negative views of self, world, and future. Visualise three dark clouds constantly following a person—’Me, My World, My Tomorrow’ all grey. Ellis’s ABC model: Activating event → Belief → Consequence. The same A can lead to different C depending on whether Belief is rational or irrational. Think ‘A Before C’, like the alphabet.
对于抑郁症,记住贝克的负面三角:对自我、世界和未来的负面看法。想象三朵乌云总是跟着一个人——’我,我的世界,我的明天’ 全是灰色。埃利斯的 ABC 模型:激发事件 → 信念 → 后果。同样的 A 可导致不同的 C,取决于信念是理性的还是非理性的。想成 ‘A 在 C 前’,就像字母表。
For addiction, the ‘pleasure–pain switch’: dopamine spikes create euphoria, but withdrawal leaves a dopamine deficit. Tolerance is needing more for the same effect—picture a shouting audience demanding louder music. Physical dependence remembers the body’s protest when the substance leaves; psychological dependence is the mind’s craving mirage. Nicotine mimics acetylcholine—’Nick steals Ace’s slot’ to plug into receptors.
对于成瘾,’快乐-痛苦开关’:多巴胺峰值产生欣快感,但戒断造成多巴胺亏空。耐受性是需更多才能达到同样效果——想象一群喊叫的观众要求更大声音乐。身体依赖是身体在物质离开时的抗议;心理依赖是心灵的渴求海市蜃楼。尼古丁模拟乙酰胆碱——’尼克偷了艾斯的槽’ 以插进受体。
CBT (Cognitive Behavioural Therapy) can be recalled as ‘Changing Bats’ Thoughts’. The therapist helps the client catch automatic negative thoughts like catching flying bats and replacing them with balanced alternatives.
CBT(认知行为疗法)可记成 ‘换掉蝙蝠念头’。治疗师帮助来访者像捉飞行的蝙蝠一样捕捉自动负面想法,并用平衡的替代想法取代它们。
9. Social Learning Theory and Modelling | 社会学习理论与示范
Bandura’s Bobo doll study demonstrates that children imitate role models. The required four mediational processes spell ARRM: Attention, Retention, Reproduction, Motivation. Imagine an arrow (‘arr-m’) shooting from the model to the child, carrying the behaviour.
班杜拉的波波玩偶研究表明儿童模仿角色榜样。所需的四个中介过程拼成 ARRM:注意、保持、复现、动机。想象一支箭 (发音 ‘arr-m’) 从榜样射向儿童,携带着行为。
Vicarious reinforcement is learning by watching others get rewarded—you cheer for a team member’s prize, thinking ‘I could get that too’. Visualise sitting in a cinema (vicarious) and seeing the hero receive a medal; you feel reinforced without doing the deed.
替代强化是通过观察他人得到奖励而学习——你为队友的奖品欢呼,心想 ‘我也能得到’。想象坐在电影院(替代的)里看到英雄获得勋章;你无需亲自做,就感到了强化。
10. Perception and Illusions | 知觉与错觉
Gregory’s constructivist theory says perception is a hypothesis; the brain makes guesses based on past experience. Visual illusions happen when those guesses are wrong—the brain constructs a false reality. Gibson’s direct theory counters that perception is innate, needing no inference—sensations provide enough information. Think ‘Gibson’s gift’ (given directly) vs ‘Gregory’s guess’.
格雷戈里的建构主义理论认为知觉是一种假设;大脑基于过去经验进行猜测。视错觉发生在这些猜测错误时——大脑建构了错误的现实。吉布森的直接理论则主张知觉是与生俱来的,无需推理——感觉提供了足够信息。记住 ‘吉布森的礼物’ (直接给定的) 对 ‘格雷戈里的猜测’。
Monocular depth cues list: relative size, texture gradient, height in plane, linear perspective, occlusion (interposition). First letters R-T-H-L-O. Turn it into ‘Red Toad Hops Left Often’—a red toad hopping to the left gives depth clues.
单眼深度线索列表:相对大小、纹理梯度、平面高度、线条透视、遮挡(穿插)。首字母 R-T-H-L-O。编成 ‘红色蟾蜍常向左跳’——一只红色蟾蜍向左跳给出了深度线索。
11. Key Studies and Names Toolkit | 关键研究与人物工具箱
Create a memory palace for classic studies. In the kitchen, Milgram’s shock generator sits on the stove—authority sizzles. In the living room, Asch’s comparison lines hang on the wall like three paintings, and the confederates sit on the sofa giving wrong answers. In the bedroom, Ainsworth’s Strange Situation scenario plays out with a toy room setting.
为经典研究创建记忆宫殿。在厨房里,米尔格拉姆的电击发生器放在炉灶上——权威滋滋作响。在客厅里,阿希的比较线条像三幅画挂在墙上,假被试坐在沙发上给出错误答案。在卧室里,安斯沃斯的陌生情境场景在玩具房展开。
For famous names, rhyme or alliterate: ‘Bandura’s Bobo bounce’, ‘Freud’s frozen iceberg’, ‘Piaget’s playful stages’, ‘Zimbardo’s zany prison’, ‘Loftus’s lost memories’. A quick-fact chant can save recall time.
对于名人的名字,用押韵或头韵:Bandura 的波波弹跳,弗洛伊德的冰冻冰山,皮亚杰的游戏阶段,津巴多的滑稽监狱,洛夫特斯的丢失记忆。一句快速事实吟诵可以节省回忆时间。
12. Mnemonic Systems for Exam Day | 考试日记忆系统
Transform abstract terms into visual stories. Hippocampus sounds like ‘hippo on campus’—a hippo wandering around university setting consolidates memories. Amygdala becomes ‘a mighty gal’ who controls fear. Somatosensory cortex is ‘summer sensory coat’ that you wear to feel touch.
将抽象术语转化为视觉故事。海马体听起来像 ‘校园里的河马’—— 一只在校园游荡的河马巩固记忆。杏仁核是 ‘一位强大的女孩’ 控制恐惧。体感皮层是 ‘夏日感官外套’ 你穿上它以感受触觉。
Use acronym stacking for lists. Research design strengths and weaknesses can be remembered as RAVECI for reliability, applicant validity, ethics, controls, and idiographic/nomothetic issues. Build a RAVECI monster that eats flawed designs.
对列表使用缩写叠加。研究设计的优点和缺点可记成 RAVECI,代表信度、申请效度、伦理、控制和个案/通则问题。构建一个 RAVECI 怪物,专吃有缺陷的设计。
Employ the ‘link method’ for 10 key terms: create a bizarre chain. A neuron throws a dopamine pizza at a receptor door, which opens to reveal a conditioned dog salivating, and the dog barks at a confederate who nods an obedience shock—a single story connects six terms effortlessly.
用 ‘链接法’ 记 10 个关键术语:创造一个荒诞链条。一个神经元向受体门扔多巴胺披萨,门开了露出一只流口水的条件反射狗,狗对着点头服从电击的假被试吠叫——一个故事轻松连接六个术语。
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